White light erupts from the caster, allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll.
That's... not very playable. What this means was the subject of a very short thread on Paizo's Pathfinder RPG forums in Oct. 2012, but that thread was met mostly with silence.
I suspect it was supposed to have an effect something like this...
Each ally within the burst makes another saving throw against 1 ongoing effect the ally picks that allowed an saving throw initially. The ally gains a +2 sacred bonus on this saving throw. Success on this additional saving throw means the ally is now affected by the picked effect as if the ally had succeeded on the initial saving throw.
...But I'd like confirmation.
Is the revision true to the original's spirit? If not, what's an alternative?
Also, when an inquistor with an active justice judgment casts the 4th-level inquisitor spell judgment light, there occurs in a 30-ft. radius burst centered on the caster the following instantaneous effect:
Blue light erupts from the caster, revealing hidden and invisible creatures to all. The light outlines such creatures for 1 round per caster level, imposing a −20 penalty on Stealth checks on those creatures.
The other effects of the spell judgment light (besides destruction and healing) are all parallel, describing the light color first and, in the same sentence, the mechanics.
Does this effect reveal hidden and invisible creatures or does the effect only cause hidden and invisible creatures to suffer the −20 penalty to their Stealth skill checks?
That is, does the spell's effect reveal hidden and invisible creatures in a manner similar to the spell invisibility purge and limn hidden and invisible creatures, making those creatures suffer a −20 penalty to their Stealth skill checks, or just limn the hidden and invisible creatures?