I have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land.
My question is, if there is any RPG system that got some built in complex resource system and/or something related to buildings, management etc?
Campaign will be kind of a classic one mixed with some economical-strategic aspects of being in charge of growing settlement. I'm just curious if there is anything even close to this, or should I make up my own solution?
Setting will be fantasy (magic, fantasy races) based on feudal culture and technology. Players will be responsible with providing basic resources like food, building materials etc. and defending town if any conflict with natives (no large scale battles, possibly few skirmishes featuring (hopefully) no more than 20-30 fighters of each side).
As for dice, I'm completely ok with almost any system, most used to d4 through d10.
Other than town management, players will explore newly found land as they are the first men there (not counting natives). This will feature classic dungeon-running adventures with mazes, traps, archeology and monsters.