How do I handle having a party without a Healer? I have a Healer character ready but not a player for her, and I don't know how well I could handle playing her as a GMPC when I have another character I'm already playing as a GMPC.
I'm using a combination of books and rules from Pathfinder and 3.5 where the following are used.
- Pathfinder core rules
- 3.5 PHB2
- Dungeon Master's Guide
- Tome of Battle
- Draconomicon
- Complete Divine
- Complete Warrior
- Complete Arcane
- Races of Eberron
- Weapons of Legacy
The party is
Human Duskblade/Warblade (my GMPC)
Sorceress/Wizard
Human of either Ranger/Rogue or Ranger/Fighter
Changeling Cleric/fighter with trickery and healing (from a pantheon of my own creation).
I want to have the main 3 but don't know how I can handle running the game for a group that is missing a PC Healer. I don't really want to explicitly have a GMPC (from advice I've read) but I am the host and the only one of us three that has read information about D&D before, so I have to be GM.
Generally, How do I handle having a character and being DM? I'm not asking how to balance them, or how to weaken them, or how to prevent me from using DM powers to help them. I'm asking how I handle playing it without forgetting something or slipping up an important detail of being a DM.
I am also now using a yogsquest 2 style perks and derps system.
each character has 5 hero dice per day that they can use to add to a roll or use one of their perks.
A Perk is a special ability action that you get 3 of at character creation, one is a once per turn ability and two are abilities you spend hero dice to use.
For example from the original. (though it's a scify thing it's an example to base it on
Simon 5000: Race: robot Class: Cleaning robot
once per turn: protocol 294A: Classified (actually activated when the captian reaches 1hp and turns him into a giant battle robot
hero dice action: hacking probe: Make a computers roll to control a piece of machinery or robotics from a distance.
hero dice action: super clean: clean 1d6 squares to a very high standard.
derp: pacifist: cannot attack.
Whilst the specific abilities can't be used in fantasy pathfinder, the concept is the same. You can use abilities specific to your character.
I'm adding this because it may mean a lot about the answers to it.