Consider a campaign starting around the time of the downfall of Atlantis.
Would (or could) it be plausible for a young mage to be away from Atlantis and suddenly discover things have drastically changed (e.g. the forming of the Abyss and the destruction of Atlantis)?
How long did the first wizard's war endure? days, weeks, years? Or where can I find more information about it?
Could someone leave Atlantis, then the wizard's war erupting, and Atlantis be destroyed before they leaving person knew what was going on?
Alternatively, would a young wizard be allowed to leave Atlantis during the war or would they rather be trained up as quickly as possible and be used as "cannon fodder"?
- either for something like a grand tour, or
- acquire a resource/power full ally/some information/etc.
Merlin is the young wizard leaving Atlantis; Merlin, as a real life person versus only as a legendary figure, plays a big part in the intended campaign setting.