I would like to understand how to effectively implement physical techniques in my game where I can blur the lines between what the players and characters are feeling. I'm focused more on physical gimmicks instead of emotional bleed per se. This is also a little different from pure use of props, as the focus is less on a specific prop and more on physical stimuli in general, but it is otherwise similar to the question What should be considered when deciding if and how to use props?

Let give me a few examples of implementations of this technique:

  1. Four player sitting in a lorry in a big old dwarven mine and drive down in the underground. All players sitting on for chairs (positions like they would sit in a lorry (two in front to behind)). Now the GM says: "A left curve is coming what do you do" Then the players have to lay left or right on there chairs (depending how intelligent or how lucky they are *G). One player has the brake ...

  2. You build up a huge dungeon on the table and shut down the light. Every player has a little plate with a snap light stick to see what he rolls. Every player also has a miniature with a snap light stick so he can only see only about 4 fields around his miniature on the map in the dungeon.

  3. You build up a city in dense fog and for the fog you put cotton wool on the map. Where the miniatures are you remove the cotton wool

We don't want to play a full on LARP, but I am looking for guidance on the best ways to implement this kind of technique.

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    \$\begingroup\$ This may be a bit broad as written. It might help if you edit in the way you intend to use this; otherwise, I'm not sure it can be reasonably answered in the generic. \$\endgroup\$ – user8248 Mar 15 '15 at 1:40
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    \$\begingroup\$ Is there a specific situation you want to use this for? Are you trying to understand a certain aspect of tactile interaction? You'll need to narrow down your question in order for us to be able to provide an answer. \$\endgroup\$ – Jessa Mar 15 '15 at 2:54