Below is a summary of the combat maneuver overrun. After checking that for accuracy, I have a few questions.
Overrun
A creature can attempt an overrun combat maneuver under the following conditions:
- Charge: When the creature takes a full-round action to take the charge action against a foe, and the creature's path to the target of its charge is occupied by a foe that's not the target of the creature's charge.
- Move: Before the creature's taken a move action or a standard action, the creature takes a move action to move up to its speed along a path that is occupied by a foe.
A creature can't make an overrun attempt against a foe more than 1 size category larger than the creature.
Steps in the Overrun Process
During the movement afforded by the charge action or the move action, the creature's path is occupied by a foe.
The creature takes a standard action to enter at least one of the foe's squares, provoking an attack of opportunity from the foe. If the foe's attack of opportunity hits and deals damage, the creature suffers a −1 penalty per point of damage dealt to the creature's combat maneuver check when making the overrun attempt. If the creature has the feat Improved Overrun, the creature doesn't provoke an attack of opportunity from the foe.
With the creature now in at least one of the foe's squares, the foe picks 1 of the following options:
Let the Creature Continue: The foe allows the creature to continue its movement. If this option is picked, the creature continues either its charge action or its move action, as appropriate. The foe can't pick this option if the creature possesses the feat Improved Overrun or, if the creature is mounted, the feat Trample.
Try to Stop the Creature: The foe becomes the target of the creature's overrun attempt. The creature makes a combat maneuver check, the foe gaining a +2 bonus to its combat maneuver defense for each leg it possesses after the second.
- The overrun attempt succeeds by at least 5: The foe is rendered prone and the creature can continue its charge or its movement. A creature with the feat Greater Overrun causes a foe he renders prone this way to provoke attacks of opportunity.
- The overrun attempt succeeds: The creature can continue its movement.
- The overrun attempt fails: The creature first must try to return to the space it left before it entered the foe's space then to the nearest legal open space to the space it left before it entered the foe's space. The creature ends its charge or movement.
Questions
- Is the overrun process as summarized above correct?
- Is it accurate to say that the general rule that forbids taking a standard action both in the middle of a full-round action and in the middle of a move action is superseded by the specific rules for the combat maneuver overrun? Specifically, does the combat maneuver overrun, when used during a charge, grant the creature the standard action necessary to use the combat maneuver overrun during a charge?
- Is it accurate to say that the general rule that forbids a charge against a foe along a path blocked by a different foe is superseded by the specific rules for the combat maneuver overrun?
- Can a creature use the combat maneuver overrun against more than one foe if it enters squares occupied by all of those foes simultaneously? For example, can a mastodon overrun a horizontal line of 3 pants-wetting dwarven recruits, or can a common orc overrun the 4 grigs who stupidly occupy the same square?
Note: I think those questions are tightly grouped enough, but if moderators insist I'll split them off into separate questions. As for purpose, I'm concerned about a character in an upcoming game who rides a mastodon and plans to use this combat maneuver a lot. I want to confirm my understanding of the combat maneuver first then figure out how it works with the rider and mount.