One of my players only likes games with strong strategic, tactical, or deductive elements. I would like to try Microscope, but he is one of my core players, and I’m concerned that it would bore him. For example, he dislikes Fiasco, which has very similar components and play structure, and Microscope has even fewer strategic “game” elements than Fiasco does.
Are there any elements of Microscope that I’ve overlooked that might make it appealing to a more competitive player? Is there anything I can easily do to adapt it for more tactical play, or introduce some kind of mini-game that would make it more interesting to a “gamer”?
Note that this player enjoys some party games, especially deductive/guessing games (like Pictionary) but not voting/popularity games (like Apples to Apples).