"He he he he HA HA HA HA HA he he he, the chicken ... the chicken never had a chance"
There's nothing as personally reafirming to a kobold than slaughtering a helpless or unwitting creature. There's nothing more helpless and unwitting than a chicken in your hands.
Big Zal the Chicken Wacker
Big Zal is a kobald who is very proud of being larger than the chickens that can't seem to let him alone. He's also very proud of his 2 "shinies". Maybe he should add 2 to his name...
Big 2al likes to sneak and kill and dive around flashing his shinies then hop back up and laugh gleefully. Out of combat 2al slaughters chickens just to watch them suffer; the life winking out of their little eyes. When he gets bored with this slaughter, he like to sneak into new places, disable anything in his way. He's very proud of being able to outwit lifeless objects. He's so clever, maybe it should be in his name... When he gets in, if he can (he rarely gets the chance) he'll slaughter something without firing either of his 2 shiny revolvers. Otherwise he takes great glee in flashing and banging them around.
2al's Combat Mechanics
Between combats 2al finds a couple of chickens and slaughters them to regain his 3 grit points and 4 of his 5 Ki points.
In addition to all the ways any gunslinger can regain grit, a bushwhacker who reduces a helpless or unaware opponent to 0 hit points or fewer also regains 1 grit point.
To regain the Ki points he casts Ki Leech from a Wand of Ki Leech. (UMD +13)
... when you confirm a critical hit against a living enemy or reduce a living enemy to 0 or fewer hit points, you can steal some of that creature's ki. This replenishes 1 point of ki as long as you have at least 1 ki point in your ki pool.
His big combat trick is to turn invisible with Vanishing Trick, use the leaping shot deed as a full round action to both move and fire both of his revolvers at his full BAB. As he dives to the floor at the end of the deed he stands up as a free action using Stand Up. If he was already invisible before this turn, he uses Vanishing Trick to vanish again before moving.
You gain a +2 bonus on Acrobatics checks made to jump. As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding. You can make these attacks at any point during your movement, and if you are wielding two firearms, you can make the attacks at different points during the movement. At the end of this movement, you fall prone. This deed costs 1 grit point to perform.
These attacks are currently made at +9 to hit flat footed touch AC (10+size) for 1d6 damage + 3d6 sneak attack damage each. Against medium opponents 2al only misses on a natural 1. He averages about 28 damage per round.
If 2al doesn't start killing opponents to regain grit in the first three rounds, he can spend a round moving, reloading one of his revolvers, and killing a chicken to get back a grit point. 2al can reload while holding both revolvers by juggling one revolver into his prehensile tail.
When needed, 2al can use his mutagen to get +4 Dex and +2 Natural Armor at the expense of -2 Wis.
The Build
Big 2al the Canny Chicken Wacker
CE Kobold (Prehensile Tail alternate racial trait)
AC 18, touch 15, flat-footed 14 (+1 size)
Str 7 Dex 17 Con 10 Int 12 Wis 7 Cha 16 (11/15/12/12/7/15)
Commoner 1/Pistolero Bushwacker Gunslinger 1/Ninja 4/
Vivisectionist ? Alchemist 1
Traits: Chicken Infested, _____
Feats: Dodge, Mobility, Extra Grit, Brew Potion, Throw Anything, Leaping Shot Deed
Ninja Tricks: Vanishing Trick, Rogue Talent (Stand Up)
Sneak Attack: 3d6
Other: mutagen, poison use, ki pool, no trace +1, uncanny dodge
Deeds: Up Close and Deadly, Gunslinger’s Dodge, Quick Clear
Skills: UMD 7 ranks (+13)
Equipment: 2 masterwork revolvers worth 4,300gp each. 48 metal cartridges worth 15gp each. A wand of Ki Leech worth 11,250gp. Masterwork studded leather armor worth 175gp.
Unused
- Trait
- Alchemist extracts
- Equipment: 2755gp. Consider buying a minor bag of holding (1000gp) or an endless bandolier (1500 gp) to stuff chickens into. The endless bandolier has two pouches each big enough to hold a 20 pound small culverin that could be used to store chickens until you can deal with them properly.
- 46 Skill points
- Favored class bonuses
- Alchemist archetype - either Trapbreaker for trapfinding or Chirurgeon for inert extracts are cures.
Well armed advancements
2al's first level advancement is a big one. He takes another level of alchemist and gets the Vestigial Arm discovery. He spends about half his money on another masterwork revolver.
Dex 18
Discoveries: Vestigial Arm
Other: Either trapfinding or infused curative
Extracts: Deathwatch
Equipment: 1 more masterwork revolver worth 4,300gp each.
Big 2al is not only very proud of being larger than the chickens that can't seem to let him alone, but he's also very proud of being able to choke 3 chickens at the same time, even if he does look funny doing it.. He's very proud of his 3 "shinies". Maybe he should add 3 to his name...
3ig Zal the Canny Chick3n Wack3r's Combat Mechanics
Zal wields 3 revolvers, one in each hand, including the hand at the end of his new vestigial arm.
The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon
He can fire all 3 revolvers in one full-round action with a single use of the leaping shot deed.
... As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding...
These attacks are now made at +11 to hit flat footed touch AC (10+size) for 1d6 damage + 3d6 sneak attack damage each. Against small opponents Zal only misses on a natural 1. He averages about 42 damage per round.
At level 9, Zal takes the Extra Discovery (Vestigial Arm) feat and buys another masterwork or better revolver.
3ig Zal is extremely proud that he can now choke 4 chickens at the same time. He's also very proud of his 4 "shinies". Maybe he should add 4 to his name... Oh, and he has 4 arms. He has 4 forearms too... He he. 4 forearms.
Without considering anything else he gets at level 9, he's now averaging 56 damage per round.
Big Z4l the C4nny Chicken W4cker's Further advancement
- The next 4 levels of gunslinger will give +4 BAB, his Dex bonus to damage, and give essentially 2d6 of sneak attack.
- Improved critical or other expanded threat range will on average give back 1/5 grit per round.
- When Z4l gets iterative attacks due to a high BAB he can choose in a full round action to forgo his later attacks in order to kill some chickens.
- Z4l desperately needs to be able to change damage types and deal with damage reduction. He also needs to be able to fly.