Infallible Messenger is one of my favourite Sorceries; besides allowing for communications over staggeringly vast distances, it opens the door to a variety of hijinks such as pumping up perfect social attacks for remote subversion of enemies, Draft Horse Measuring yourself to the cherub for transportation, tracking the blighter to find people mundanely hidden so well you can't find them, and other wonderful shenanigans. Unfortunately, I just realized I can't figure out if it works on Alchemical Exalts, and I'm in an Alchemicals game. (Yeah, I can't cast it either way, but it's pretty easy by sorcery standards so I assume I'll run into some Creation-born allies with this trick sooner or later.)

The cherub is a spirit, and can "travel from one point to another in Creation or Yu-Shan nearly instantly." The sorcery states that "unless the target's location is mystically obscured, the cherub will find the recipient" and all the sorcerer needs to do is "name and describe a target."

My first doubt is because Alchemical exalts are outside of fate. That messes with a lot of heavenly ways of finding people, which I would assume the spirit is using. (I don't actually know how the cherub finds its target, and have no idea where that might be detailed if it ever is.) Still, the sorcery doesn't mention that as being a problem, even though things exist outside of fate in the book the sorcery is described in, so I suspect it can find people outside of fate. My second doubt is because Alchemicals may very well be in Autochthonia, which isn't Creation or Yu-Shan. (Assume for the purposes of this question that the seals separating Autochthonia from Creation have been broken and Alchemicals roam abroad in Creation.) Obviously Autochthonia isn't Creation or Yu-Shan and the cherub isn't supposed to be able to reach people in Hell, the other plane mentioned in the corebook. This leads to the assumption that it can only access those two planes.

TLDR, in Exalted 2.5, can the sorcery Infallible Messenger be used to contact someone who is outside of fate? Can it be used to contact someone in Autochthonia, assuming that there is a beachhead to Creation that's been established? My reading of the rules is yes and no respectively, but I can't come up with any convincing reasons why this is so.

  • \$\begingroup\$ Which one makes the story more interesting? Which one makes your character more interesting? Which one would you prefer and why? Have you talked to your GM about it? \$\endgroup\$
    – user2102
    Mar 23, 2015 at 17:24
  • 1
    \$\begingroup\$ It depends, it depends, for it to work perfectly of course, and she said "Huh. I dunno, lemme check some stuff and I'll think about it" respectively. If we can communicate like this, we have the interesting problem of keeping a creationborn sorcerer happy. If we can't, then we have the interesting problem of communicating with the mothership. I mostly want it to work because it allows for awesome shenanigans with the cherub, but it's not like I lack for ways to be awesome in Exalted. \$\endgroup\$ Mar 24, 2015 at 6:44

1 Answer 1


Outside Fate: Shouldn't be a problem. Lunars (in the default setting) spend a lot of time outside Fate to avoid their enemies, but they don't otherwise mystically obscure their location - and so are typically valid targets for the spell. Although typically to contact a Lunar Enclave, you need to know which member stays in the Marches the most, since the spell will fail if your target is in the true Wyld. Sidereals, who often have to hide their activities from the other Fate-watching faction, use the Messenger as a prime communication tool as well, likely because it works even when they're wearing their artifact ninja suits.

Outside Creation: Here you might be less lucky. The spell is pretty specific - Creation and Yu-Shan. If your target is in Autocthonia, the Underworld, Malfeas, or fully in the Wyld; the Messenger cannot reach them. Note that whether or not it works on people who are Elsewhere is a little more up-in-the-air - some people interpret it as working if their Elsewhere portal is in Creation or Yu-Shan (say, a god's sanctum) while others consider Elsewhere to be exactly that, a different plane (and thus out of IM's reach). So you might be better off with a different communication spell to contact Champions who frequent their home world. (There are many communication spells to choose from, though, so you're not out of luck. Or you could set up a base camp on the Creation side of the Alchemical's portal and send a message to a designated mortal who will send the message with a runner to the other side of the portal. A lot of this depends on how friendly you are with the Alchemical and his faction, though.)


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