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At level 20 with any magic items in the DMG, and any spells, what is the fastest a DnD 5e character could move using their movement? (i.e., not including teleportation)

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closed as too broad by SevenSidedDie Feb 12 '17 at 4:50

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ Are other abilities, magical items, etc., acceptable, such as a Transmuter's Stone, or do you want to limit this to strictly spells and magic items? \$\endgroup\$ – Tim Grant Mar 8 '16 at 13:39
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    \$\begingroup\$ I've closed this question, as it's become apparent that it's too broad (has “too many possible answers”). \$\endgroup\$ – SevenSidedDie Feb 12 '17 at 4:51
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    \$\begingroup\$ Part of our fine cheese collection. \$\endgroup\$ – nitsua60 May 15 '18 at 18:31
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It's unclear whether bonuses to "your speed" apply to flying speeds. If they don't, the fastest you can go is:

  • Shapechange into a Storm Giant: 50 ft.
  • Monk level 15 Unarmored Movement: +25 ft.
  • Barbarian level 5 Unarmored Movement: +10 ft.
  • Mobile feat: +10 ft.
  • Longstrider spell: +10 ft.
  • Boots of Speed: Double speed
  • Haste spell: Double speed
  • Dash action x3 (Bonus, Action, and Haste Action): Quadruple speed
  • Total: (50 + 25 + 10 + 10 + 10) x 2 x 2 x 4 = 1680 ft per round.

If bonuses to your speed do apply to flying speeds then the fastest you can go is:

  • Wind Walk: 300ft.
  • Longstrider spell: +10 ft.
  • Haste spell: Double speed
  • Expeditious Retreat: Doesn't boost your speed, but allows you to Dash as a bonus action.
  • Dash action x3 (Bonus, Action, and Haste Action): Quadruple speed
  • Total: (300 + 10) x 2 x 4 = 2480 ft per round.

Sadly, Wind Walk doesn't say anything about letting you benefit from your feats and class features. If it did, you could move at:

  • Wind Walk: 300 ft.
  • Monk level 15 Unarmored Movement: +25 ft.
  • Barbarian level 5 Unarmored Movement: +10 ft.
  • Mobile feat: +10 ft.
  • Longstrider spell: +10 ft.
  • Haste spell: Double speed
  • Dash action x3 (Bonus, Action, and Haste Action): Quadruple speed
  • Total: (300 + 25 + 10 + 10 + 10) x 2 x 4 = 2840 ft per round.
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    \$\begingroup\$ For future readers, to get the maximum speed of any creature with superior speed than a Storm Giant (Volo's Quickling, for example), simply multiply their speed by 16, and then add 880. \$\endgroup\$ – daze413 Jun 16 '17 at 4:56
  • \$\begingroup\$ @tuskiomi I've rejected your edit - this question was closed, and rightly so, but even beyond that, the question specifies spells and magic items as being available, not class features from other characters. \$\endgroup\$ – Miniman Jan 5 '18 at 4:15
  • \$\begingroup\$ @Miniman the rules specifically say that the abilities of the stone are tied to whoever is holding the stone. The transmutation stone is an item, not a feature. \$\endgroup\$ – tuskiomi Jan 5 '18 at 8:12
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    \$\begingroup\$ @tuskiomi Even so, the question specifies magic items from the DMG. \$\endgroup\$ – Miniman Jan 5 '18 at 8:58
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    \$\begingroup\$ @PixelMaster That's a 3.5e rule that 5e doesn't actually have. \$\endgroup\$ – Miniman Oct 31 '18 at 20:09
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Solo

Tabaxi Race (Volo's guide) - 30

5 Barbarian for Fast Movement (PHB) - 10

Elk Totem (SCAG)- 15 (while unencumbered)

5 Monk for Unarmored Movement (PHB) - 10

6 Transmuter Wizard for stone (PHB) - 10

Lvl 1 spell: Longstrider (PHB) - 10

Mobility feat (PHB) - 10

Major artifact with speed (DMG) - 10

Boon of speed (DMG) - 30

Total = 135

Tabaxi Feline agility (Volo's guide) - x2 speed for 1 turn (resets on not moving a turn)

Boots of speed (DMG) - x2 speed for 10 minutes after bonus action

Lvl 3 spell: Haste - x2 movement speed

135 x 2 x 2 x 2 = 1080

Lvl 3 spell: Haste: Dash action - +100% movement

2 Rogue for Cunning action: Dash - +100% movement bonus action

2 Fighter for Action Surge: Dash - +100% movement

Standard Dash action - +100% movement

1080 x 5 = 5400ft for 1 turn, or ~614mph

If you have help from a transmuter wizard, cut out the 6 wizard levels and give them to Monk for an extra 10ft base, or 80ft per move for an extra 400ft, or 5800ft in one turn

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    \$\begingroup\$ Note that a Monk can Bonus Dash with the use of 1 ki point, so you don't eed 2 levels of Rogue for this to work. \$\endgroup\$ – Gael L Nov 15 '17 at 20:46
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    \$\begingroup\$ This is definite proof that D&D and physics don't mix well :D \$\endgroup\$ – PixelMaster Oct 31 '18 at 15:40
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Wood Elf: 35ft Base walking speed

Monk 12 / Fighter 2 / Barbarian 6

Bonuses

Monk 12: Unarmored Speed +20

Barbarian 6: Fast Movement +10 and with Eagle Totems, you can Dash as a bonus action without using Ki and enemies have disadvantage on opportunity attacks

Fighter 2: Action Surge

Transmuter's Stone: +10

Mobile Feat: +10

Longstrider: +10

Haste: Double Speed

Boots of Speed: Double Speed

Results

Speed = (35 + 20 + 10 + 10 + 10 + 10) * 2 * 2

Movement Speed with buffs: 380ft

Move 5 times on your turn (Dash, Dash with Bonus Action, Dash with Haste Action, Dash using Action Surge, Movement Action)

That's 1900ft per round, or about 215 mph.

I rest my case.

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Tabaxi (from Volo's Guide to Monsters)
Monk 18 / fighter 2

60ft
+10 ft longstrider +10 ft transmuter stone +10 ft mobile

90 x2 tabaxi
180 x2 haste
360 x2 boots of speed
=720ft

720 Move
1440 Action
2160 Bonus action
2880 Haste action
3600 Action surge

That's a total of 3600 ft in 1 round.

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    \$\begingroup\$ Welcome to the site, and this looks like a good catch. But I'm not sure I'm following a few things: "1440 Action" is Dash? What's the bonus action you're taking? And then is "2880 Haste action" the Dash granted by haste? Lastly, I think it'd be nice for you to cite where you get the Tabaxi race--since it's not a race in the core set I think it's reasonable to assume some future readers may not be aware of their racial trait as regards movement. \$\endgroup\$ – nitsua60 Dec 5 '16 at 1:02
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Wood Elf: 35ft speed

Monk level 15 Unarmored Movement: +25 ft.

Barbarian level 5 Unarmored Movement: +10 ft.

Mobile feat: +10 ft

Longstrider spell: +10 ft

Boots of Speed: Double speed

Haste Spell: Double speed

Dash Action x3 (Bonus, Action, and Haste Action): Quadruple speed

Total: (35+25+10+10+10) x 2 x 2 x 4 = 1440 feet per round

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    \$\begingroup\$ -1 You can move a hell of a lot faster than that. I'll write up an answer when I get home. \$\endgroup\$ – Miniman Mar 26 '15 at 1:58
  • \$\begingroup\$ The Wind Walk spell gives a 300 flying speed, so you might want to start with that. \$\endgroup\$ – Orvir Mar 26 '15 at 2:14
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The fastest single round movement speed is one of 3 answers. The fastest is the 303-Monk which has to be lightly beaten until launch.

Using a friendly Transmuter plus magic item property rules - 16,800 feet flying, but all you can do is move and it also requires a friendly Transmuter to flog until ready to maintain Rage whilst the Abjurer Ward covers the HP damage. The 303-Monk covers 3.03miles at Mach 2.37 and is quite angry when it arrives.

Using a friendly Transmuter and only the printed magic items - 16,000 flying

Just by themselves means losing Elk Rage and dropping Monk FM to +10 - 15,400 flying or 14,800 if we forego the Magic Item qualities too

Just by themselves and no Wind Walk has a different build utilizing Druid Wild Shaping and Potion of Speed. This gets - Land 6,800, Swimming 6,800, Climbing 6,000, Burrowing 5,000, Potion of Flying 6,800

Same Druid, but no +5 or +10 speed magic items - 6,200/6,200/5,400/4,400/6,200

Fastest Speed Build - Solo and no Wind Walk
Tabaxi - Wizard 7, Barbarian 5, Druid 4, Fighter 2, Rogue 2
Race - Double speed
Feats - Mobile +10
Class - Barbarian Elk Rage +15, Barbarian Fast Movement +10, Fighter Action Surge +Dash, Cunning Action +Dash
Spells - Longstrider +10, Potion of Speed +Dash & Double Speed, Wind Walk 300ft speed
Objects - Boots of Speed Double Speed, +5 Minor Magic Item Quality, +10 Major Magic Item Quality, +10 Transmuter, Potion of Flying
Boon - Speed +30

Base Movement: 170 feet
60 +10+15+10+10+10+5+10+10+30

Speed Multipliers: 1,360 feet
Boots x2
Haste x2
Tabaxi x2

Number of Moves: 5 x 1,360 = 6,800
Move = 1
Action +1
Bonus (ER or CA) +1
Haste Extra Action +1
Action Surge +1

Fastest Speed Build - Wind Walk + Friendly Transmuter
Tabaxi - Rogue 2, Fighter 2, Elk-Barbarian 5, Monk 11
Race - Double speed
Feats - Mobile +10
Class - Barbarian Elk Rage +15 [walking only], Barbarian Fast Movement +10, Fighter Action Surge +Dash, Monk Unarmored Movement +20
Spells - Cunning Action +Dash, Longstrider +10, Haste +Dash & Double Speed, Wind Walk 300ft speed [unlcear: "While in this cloud form, a creature has a flying speed of 300 feet" - that wording implies that your fly speed DECREASES to 300 if its more than that.] Objects - Boots of Speed Double Speed [walking only], +5 Minor Magic Item Quality[if you make your own], +10 Major Magic Item Quality [if you make your own], +10 Transmuter
Boon - Speed +30

Base Movement: 420 feet
300 +10+15+10+20+10+5+10+10+30

Speed Multipliers: 3,360 feet
Boots x2
Haste x2
Tabaxi x2

Number of Moves: 5 x 3,360 = 16,800
Move = 1
Action +1
Bonus (CA) +1
Haste Extra Action +1
Action Surge +1

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Mine is without Shapeshifting, and is going to ignore being a Wood Elf, because Wood Elf obviously will move faster

13 Monk, 5 Barbarian, 2 Rogue

30ft base speed 10ft Mobility feat 10 ft Barbarian feature 20 ft Monk feature 30 ft Boon of Speed (character is level 20 so if DM allows it Boons can be a thing. in the DMG) 10ft longstrider

Boots of speed = x2 Haste = x2

this all totals out to (30+10+10+20+30+10) * 4 = 440ft movement

As for Moves per turn

Regular Move Action (Dash) Haste (Dash) Cunning Action (Dash) Monk's Step of Wind, Bonus Action (Dash)

This is 5 moves, so 440*5 = 2200ft in 6 seconds, which is 250mph

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    \$\begingroup\$ You've got too many bonus actions in there: Cunning action lets you Dash with a bonus action, and then you've got another "Bonus Action (Dash)" in your list. Only one bonus action per turn, though. \$\endgroup\$ – nitsua60 Nov 23 '16 at 15:12

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