I'm wanting to build a GMPC Duskblade character for a gestalt game.
I've read different sources with spells and thought of a number to add. Here's the complete spell list (regular Duskblade spells provided for comparison, added ones are bolded)...
0 Level: acid splash, disrupt undead, ray of frost, touch of fatigue.
1st Level: Bigby’s tripping hand, blade of blood, bloodletting, burning hands, cause fear, chill touch, color spray, jet of steam, jump, Kelgore’s fire bolt, lesser deflect, magic missile, magic weapon, obscuring mist, ray of enfeeblement, resist energy, rouse, shocking grasp, stand, swift expeditious retreat, true strike,
2nd Level: animalistic power, bear’s endurance, Bigby’s striking fist, bull’s strength, cat’s grace, darkvision, deflect, dimension hop, escalating enfeeblement, ghoul touch, Melf’s acid arrow, scorching ray, see invisibility, seeking ray, spider climb, stretch weapon, sure strike, swift fly, swift invisibility, touch of idiocy.
3rd Level: animate weapon, crown of might, crown of protection, dispelling touch, doom scarabs, energy aegis, energy surge, greater magic weapon, halt, keen edge, protection from energy, ray of exhaustion, regroup, vampiric touch.
4th Level: Bigby’s interposing hand, channeled pyroburst, dimension door, dispel magic, enervate, fire shield, phantasmal killer, shout, toxic weapon.
5th Level: Bigby’s clenched fist, chain lightning, disintegrate, hold monster, lightning leap, polar ray, slashing dispel, sonic shield, waves of fatigue
So far, have I unbalanced the class? and also, if it isn't, how close is it to being so? If It is, what could I change?