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I'm a beginner at Pathfinder and looking for advice on character progression. (This is kind of related to Feats for a TWF Ranger?). I'm playing a level 2 half-elf ranger on a forum, and characters probably won't advance past level 12. The campaign will likely involve combat against orcs and undead, but I've taken favored enemy (elves) anyway.

My ability scores are Str 13, Dex 15, Con 13, INT 12, Wis 11, and Cha 16.

From my half-elf race I got the feat Skill Focus (Survival). At level 1 I took the feat Weapon Finesse. At level 2 from the two-weapon fighting combat style I took the feat Quick Draw. I'm hoping to eventually take levels in the prestige class duelist.

The GM gave me the trait Fencer Stance, which I can use at the beginning of my turn to grant me for 1 round a +1 bonus on attack rolls against 1 foe but a -2 penalty to Armor Class against all other foes.

I'm armed with a masterwork rapier and a composite bow. I'm planning on a falcon for an animal companion at level 4, but that could change depending of the answers.

After reading some optimized builds, this seems pretty weak in term of damage per round. What should I do to increase my DPR and enter duelist as quickly as possible?


Edit: As many peoples didn't understand some choices I made, here are some details: The character's family and his whole village has been slaughtered when he was young, by a clan of elves obsessed by blood's purity. He has been "adopted" by a local noble. As he was not his legitimate son, the lord ensured that he could become useful. So he made the character learn diplomacy, manners, fencing, etc... And during his free time, the character (let's call it Bob) was living with the hunters/gamekeepers. He was later sent to city, to become the lord's messenger.

Bob has sworn to avenge his family (favored enemy(elves)) and, althought he is a charismatic speaker, he's more at ease in the woods (ranger).

Now, I know that's not the best start. I'm just trying to make the most out of a "bad" situation.

After reading the answers, maybe Duellist is not suited to my character after all. But I'm trying to make something both coherent, fun to play and viable on long term.

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    \$\begingroup\$ Is there an in-character reason you put your highest ability in Charisma? From an optimisation view, that's probably a waste. \$\endgroup\$
    – Erik
    Apr 8, 2015 at 7:39
  • \$\begingroup\$ The GM gave us the option to call "Destiny". On a roll of dice, each ability could be increased or decreased. I got lucky on Charisma and Con (+2 and +1). I'm also supposed to be a noble, and the speaker of the team. \$\endgroup\$
    – Nyakouai
    Apr 8, 2015 at 8:01
  • \$\begingroup\$ The ranger will always be dealing less damage than the more martial classes and casting fewer spells than the more spell-heavy classes. You have to want to do something with what the ranger has to feel useful. Is it acceptable to optimize for something other than murder? \$\endgroup\$ Apr 8, 2015 at 8:16
  • \$\begingroup\$ Depending if is it useful. Answer with your idea of alternate optimization. I could team up with a friend who play a knight, to fill the lack of damages. (If it can help: I'm scouting and dealing with the others noble for the team) \$\endgroup\$
    – Nyakouai
    Apr 8, 2015 at 8:23
  • \$\begingroup\$ @HeyICanChan not true about doing less damage then a martial class. It is all how you build your character. That is just a common misconception associated with a typical rpg meta. Just like winning a combat should not always be associated with murder. You see he has low WIS, that should tell you that he doesn't plan on going far into spell casting. \$\endgroup\$
    – DanceSC
    Apr 9, 2015 at 0:21

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You can say you're a duelist without being a duelist

It's entirely possible that it's the idea of a duelist that's appealing not the what the prestige class duelist actually does. You might be imagining Captain Blood, Robin Hood, or the Dread Pirate Roberts (or Prince Humperdinck who's probably actually a ranger).1 Maybe the character you're imagining when fighting leaps around the battlefield, quipping and stabbing, and when not fighting scouts, tracks, and investigates like a boss.

That's laudable, and that can be pursued as a ranger without any need for the duelist prestige class. The character's ability scores even support that. Most characters don't take the feats Power Attack (with its Str 13 prerequisite) and Weapon Finesse. This character can, and the feat Power Attack will make your damage competitive (although you probably won't hit very often). Add to that things like the typical ranger benefits of bigger favored enemy and terrain bonuses, appropriate magic weapons, wands of ranger spells, and the feat Boon Companion to get your bird up to par, and you can have a perfectly serviceable guy-who-calls-himself-a-duelist without looking at the duelist class at all. Most rangers aren't toting a Charisma of 16, and duelist does nothing with that, but a ranger can. You can play this character for fun, worrying about things like optimizing your damage per round or whatever when you've a better feel for the game.

But it's possible there's something about the duelist prestige class that you must have. If that's a thing:

Going from ranger to duelist is unpleasant...

The prestige class duelist has as requirements a base attack bonus of +6, 2 ranks in each of the skills Acrobatics and Perform, and the feats Dodge, Mobility, and Weapon Finesse. Only the ranger's base attack bonus encourages him to enter duelist; literally everything else discourages a ranger taking levels in duelist: the skills aren't ranger class skills and the feats aren't available as ranger bonus feats.2,3

This is especially true of the character described above. The feat Weapon Finesse, while a requirement for duelist, gets the character but a +1 bonus on attack rolls, enabling the use of his Dex 15 instead of his Str 13 but thereafter vastly limiting the character's weapon choices. The combat style two-weapon fighting doesn't mesh with the duelist class feature precise strike, which mandates the duelist not attack with a weapon in his off-hand.4 Further, The character's precise strike damage is limited by his Intelligence score. A ranger even gets medium armor proficiency and shield proficiency while duelist mandates he use neither medium armor nor a shield to get the benefit of the class feature canny defense.

This doesn't mean this character can't go duelist, but it does mean a ranger like this just isn't that good at being what the game imagines the duelist represents.

Also, be aware that you'll never see the best abilities the duelist gets if the campaign ends at level 12.5

...But you can make it work if you must

If duelist is important, there's nothing the character can do to enter before character level 7. There's just no way to increase base attack bonus faster. At level 3 take the feat Dodge and at level 5 Mobility. Stay ranger through those levels, at level 4 taking the companion hunter's bond rather than the animal companion (the companion bond is terrible but the animal companion is worse after multiclassing even with the feat Boon Companion), at level 5 getting a 2nd favored enemy, and at level 6 probably reluctantly taking the two-weapon fighting combat style bonus feat Two-weapon Fighting. At level 7 take the feat Power Attack; it'll make your damage-per-round competitive.6

After that, get a keen rapier as soon as you can and start crit fishing—i.e. bombarding your foe with a series of small attacks in hopes of critical hits that will often burden him with status conditions instead of killing him outright. Take at level 9 the feat Critical Focus, at level 11 Destroy Identity if you can, at level 13 the feat Amateur Swashbuckler and add to your weapon the weapon special ability skewering, and at level 15 Blinding Critical because Pathfinder makes getting alternate senses like blindsight or tremorsense difficult, and protecting oneself from getting one's eyes gouged out is really hard to do.

Alternatively, take at level 9 the feat Improved Critical, at level 11 Critical Focus, at level 13 Destroy Identity if you can, and at level 15 Blinding Critical. Confirm critical hits against evil creatures automatically using lots of oil of bless weapon (1st-level spell at caster level 2) (100 gp; 0 lbs.), skipping the keen, skewering rapier.7

Either way, you're essentially playing to the duelist's 10th-level class feature crippling critical, which this character may not even see and which goes unsupported by the rest of the prestige class unless counting the abilities combat reflexes (not the feat but the feat's benefitssigh), parry, and riposte which, when combined, sometimes maybe lets you protect an ally while simultaneously stabbing a foe when it's not your turn... by skipping some of your attacks.

Finally, note that this is not flashy. Almost any character with a good base attack bonus could go this route. The warrior NPC class does this as well as this ranger. The reason the sample duelists start as fighters and rogues is that those classes have archetypes and class features that support becoming duelists. The fighter and rogue foundation is just firmer than the ranger one.

It's not too late to do something else

I really believe a player shouldn't be stuck with a disappointing character. I don't think games should tell players that it's okay for a character to suck now and be awesome later when another character gets to be awesome now and later. Given how frequently games collapse, dissolve, and implode, playing a character who's no fun to play because he can't contribute mechanically shouldn't even be an option, and all too frequently it is.8

Thus the best option would be to start over and pick things that will enable your character to do what you wanted your character to do in the first place. Honestly, the character's race, class, ability scores, and feats have very little synergy—you can try to hit hard, but you'll never hit as hard or as often as those folks whose jobs are to hit hard and often, even if (maybe especially if) your next feat is Power Attack. If hitting hard was your goal—if that's how you expected to have fun in this campaign with this character—that's probably just not going to happen.

Despite that, this character can still be entertaining and interesting in different ways. Below are two.

  • Focus on the skill Diplomacy. At level 3 take the feat Additional Traits. Use one to get the Diplomacy skill as a class skill (I like the trait Extremely Fashionable.) Use the other trait for something awesome like Anatomist (the bonus isn't great but it works with advice above), Finding Haleen, Reactionary, or Second Chance. Also ask the DM if the character can change Skill Focus (Survival) to Skill Focus (Diplomacy), maybe by using the rules for retraining. This puts the character's high Charisma score to good use. The Diplomacy skill makes some GMs angry, though, because the character befriends creatures he's supposed to be killing.
  • Focus on the special ability wild empathy. Pathfinder made the special ability wild empathy interesting... if a character's willing to invest in it. At level 3 the character can take the feat Fast Empathy, cutting the time to use wild empathy from 1 min. to 1 standard action. The feats Greater Wild Empathy and Vermin Heart (or a scarab of Khepri (Pyramid of the Sky Pharaoh 61) (7,800 gp; 0 lbs.)) expand the kinds of creatures wild empathy can affect. Then, when able, get a circlet of persuasion (4,500 gp; 0 lbs.). While not useful all the time, when wild empathy is useful, the character will likely win the day.

Seriously, though, my real recommendation is to have fun in this campaign. You can't really do the hobby wrong. Experiment and take risks. Worry about wacky and weird optimization stuff in the next campaign, keeping track of errors, omissions, house rules, likes, and dislikes during this one.


1 According to Buttercup, Humperdinck can track a falcon on a cloudy day. I'm not entirely sure how anyone does that, but that's badass.
2 The ranger combat style faithful (Inner Sea Combat 11) for the deities Besmara, Calistria, Cayden Cailean, Desna, Norgorber, and Zon-Kuthon permit as a bonus feat the feat Weapon Finesse; the deity Sarenrae permits as a bonus feat the feat Mobility. None permit both, and none permit the feat Dodge.
3 The class does nothing with the Perform skill. The character can put 2 ranks into Perform (keyboard instruments) or Perform (percussion instruments) to meet the requirement. When I think duelist, I think Elton John and Phil Collins.
4 It is the subject some debate whether one can still attack with a weapon that doesn't occupy the off-hand (e.g. spiked armor, unarmed strike). This is something about which you should ask the GM.
5 Whether the duelist's best abilities are also good abilities is another topic entirely.
6 While D&D 3.5 prohibited the feat Power Attack from being used with light weapons, Pathfinder doesn't. Even in Pathfinder, though, an off-hand weapon still doesn't reap the full benefits of the feat Power Attack.
7 Using oil of bless weapon in such a way means not adding to one's weapon any effects that trigger on a critical hit: "In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits...."
8 Read that carefully. A character can totally be fun to play even if he only contributes narratively, and a character can be absolutely no fun to play while contributing massively mechanically. However, a character is often most fun to play when he can contribute both ways.

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    \$\begingroup\$ @HeyICanChan Thank you for your answer. Indeed, I know my previous choices come more from character's story than from optimization, making it unoptimized from the beginning. I just want to make the most of what I already have. Being only able to contribute narratively is, indeed, a bit disappointing during combats. Your answer provide both aspects, and I'm quite happy with it. And also appreciate the fact that you explained why Duellist was not for me. Thank you! \$\endgroup\$
    – Nyakouai
    Apr 10, 2015 at 14:23
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Your statistics and backstory make your choice of ranger kind of ... grim. On the other hand, Two levels of a full BAB class and some focus on two-weapon fighting will allow you to make the best of a bad lot.

The duelist is not a good class for you. It requires intelligent characters. Don't bother.

At the end of the day, with those stats, you should be looking to leverage your charisma for all it can take. Looking at "Getting X to Y", we see a whole bunch of casting classes that we'll have to investigate for gish opportunities.

For simplicity's sake, I'll recommend Ranger 2 (see if you can swap out favoured enemy to the freebooter archetype, so you can single someone out every day, instead of occasionally getting a bonus against elves. and Sorcerer 6. Take the tattooed sorcerer archetype and choose the draconic bloodline. Focus on buffing spells, the Arcane Strike feat and perhaps Arcane Armor Training (to take advantage of your high dex.) After that, go Eldritch Knight 4 to cap out your build.

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I feel this guide to making rangers is appropriate for the topic in general, and that you may find it useful to just give it a look-over, even if it doesn't answer your question perfectly.

As a general tip, multiclassing and animal companions don't mix. Assuming you take Duelist levels starting at 7th, which would be the earliest you could due to the 6+ BaB requirement, then your animal companion will only be that of a third-level equivalent druid. The restrictions on the animal companion would make it very easy for CR7+ enemies to detect it, hide from it, and kill it in a single blow. This issue will only grow worse as you level up, with your companion only gaining benefits from additional ranger levels.

Instead of waiting until six levels of ranger, I would suggest multi-classing into fighter at third level. This will give you your first favored enemy, your combat feat, and endurance. After that, you can take levels in fighter to gain bonus feats and eventually armor training, which can help offset any penalties from armor.

I would also suggest focusing more on getting a belt of dexterity as soon as you can. This will give you access to the dexterity requirement for upper level TWF feats, without forcing you so deeply into ranger.

For feats, I would suggest the following, assuming 3 levels ranger, 3 levels fighter;

1st level; dodge (increase AC and duelist requirement), 2nd level; TWF (from ranger levels), 3rd level; quick draw (useful to change weapons); 4th level; mobility (from first fighter bonus feet, needed for duelist) 5th level; weapon finesse (to increase to-hit and required for duelist) and die hard (second bonus fighter feat, let you drink potion or use wand after taking damage).

Important note on wands: being a ranger gives you the ability to use any wand of cure wounds without the need for a UMD check, regardless of your level. Keeping one on hand is a great way for a ranger to keep himself alive, and cure-light wands are ridiculously cheap.

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  • \$\begingroup\$ Why on earth should this character spend levels 1-4 unable to hit anything? Weapon Finesse should be the first feat anyone who is taking it should take. \$\endgroup\$
    – KRyan
    Apr 10, 2015 at 14:17
  • \$\begingroup\$ @KRyan with the stats he's given, it would only be a +1 to hit. Other feats would offer greater benefit, or are needed for his prestige class. At lower level, he can afford giving up higher to-hit in exchange for AC increases and utility feats, when they could be more useful. \$\endgroup\$
    – Zach
    Apr 11, 2015 at 2:00

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