# Can someone use one Psychic Power multiple times in one turn?

Could someone use (for example) Psychokinetic Impact multiple times in one turn by splitting his potential into a +10 potential for each? Perhaps using the same power 5 times, assuming he had a Psychic Potential of +50 to subdivide (no matter whether or not he was successful)?

If so, what happens if he tries to hit the same target (for damage and/or other effects) with (for example) 5 simultaneous uses of Psychokinetic Impact, or any other (one or more target) Psychic Power?

I'm looking for an answer other than "it's up to the DM/GM". It doesn't have to be canon.

It has been a while since I played Anima, but my last character was full of Psychic Powers, so let's try to answer the question as in-depth as possible.

Long answer: You can split your potential into groups of whatever amount you like, subject to a minimum of +10 for any one group; it does not have to be equal parts, so you can go with 30-10-10 and the like.

On the use of psychic powers, this is the paragraph in Spanish (page 194 in Spanish book):

Si un personaje quiere utilizar mas de un poder por asalto, es capaz de hacerlo dividiendo su potencial psíquico. La division se hace libremente y cada jugador puede otorgar mas puntos a los poderes que mas le interese potenciar.

The paragraph in English: (page 192 in English book... ahh I believe (I don't own a copy and I had to ask some friends for this))

Characters wanting to use more than one Power per turn divide their Psychic Potential [between] the Powers they want to use. They are free to allocate more points to those Powers they wish to enhance the most.

Bonuses for specific powers (like having +40 on Psychokinetic impact) only apply once, but I believe you can apply them for whichever use you like, although you MUST spend at last 10 of your “base” potential.

There is an advantage that even gives you +10 for each split, although I understand it may have been corrected so it only gives you +10 on each split and each power (so the second time you use Psychokinetic Impact it won't give you any bonus).

You can target whoever you like with the different uses of your power: you are not constrained to use it on the same target. You can, for example, attack two different people with psychokinetic impact and then use the remaining 10 (in the example above) to try and get some kind of shield or whatever you like.

If you attack the same target multiple times it (that is, the target) will be subject to the multiple attack rules and penalised with a -15 on its block/dodge (unless the target doesn't use those rules "normally", like Magic/Psychic/Ki(some) shields or damage resistance creatures) for each attack past the first with some maximum; this is not a Psychic rule, just the basic combat rules. Remember the invisibility penalty if applicable. If you attack two different people, nothing special happens.

Nothing will happen to you (that is, if you reach the minimum required potency in all your powers): you roll for the potency of the power each time, and then you roll to hit each time, as usual; you just happen to have 5 attacks (in your example).

As for where to find more info on this, I can only send you to the Spanish official site, where they have asked this question a few times.

As for when and where exactly Anima Studio has stated things not found in the rulebook, you will have to look for someone that still has the Bards Circle report of the specific encounter with the fans.

I am sorry I cannot help more.

• Wait a minute, isn't the penalty for additional defenses -30/-50/.../-90? (I know it goes -30/-50/something in the base book.) Mar 15, 2019 at 4:27
• It could be, I didn't double check the manual on that specific rule. Mar 15, 2019 at 11:05

Yes, you can (and, most of the time, should) split your potential that way. One of the major benefits that Psychics get is that they may use as many powers in a turn as they like without incurring multiple action penalties, which is pretty sweet. From page 192 of the CRB:

Characters wanting to use more than one Power per turn divide their psychic potential [between] the powers they want to use. They are free to allocate more points to those powers they wish to enhance the most... It is not possible to apply less than +10 to any given power.

So a character could, for example, split a 100 point potential into 22, 23, 12, 14.25, and 28.75. Using non-integer values may get dice thrown at you, however. If you have further questions about the basics of power-splitting, you should ask them separately.

Nowhere is a prohibition against using multiple powers of the same type (e.g. multiple Psychokinetic Impacts) multiple time in a turn mentioned in the rules, and it seems more likely such useage is supported, given text like:

Once a character gains access to a specific power, there is no limit on the number of times he can use it.

With the example of 5 uses of Psychokinetic Impact, you would use Psychokinetic Impact power 5 times. That means for each Impact you'd roll, add the allocated Potential, add any other relevant bonuses and then look up your results on the table.

Whether or not you want to do this depends a lot on what defenses your opponent has, what particular abilities you have, etc. It's important to consider that you get an average of a little over a +55 bonus (considering open rolls) to each total from rolling, which gives an advantage to multiple splits. There are also character abilities that could provide bonuses to each split, also encouraging multiple splits. The main reasons not to split is that you may need a high effective strength score to physically move a very heavy target, and there are defences that protect against powers below a certain potential. Other Powers may have different concerns when used multiple times against a single target.