3
\$\begingroup\$

How do I design a short "Tutorial mode" adventure for pathfinder? I want to GM one for 2 of my players, to help them get into the normal mechanics of pathfinder, and show them how it works. It should be short, i.e. 1 session or less.

What it should do:

  • Teach the player combat mechanics of Pathfinder
  • teach how skills work without having them have to use every skill in the game
  • not have it be very long. I want this to be a tutorial before we go on to real campaigns.

Is there a sensible way of doing this?

My problem is how to do so without making it seem like a tutorial.

\$\endgroup\$

closed as too broad by SevenSidedDie, Aza, Miniman, nvoigt, Quentin Apr 12 '15 at 12:13

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • 1
    \$\begingroup\$ Asking "How do I design an adventure of the kind I have in mind" is much too broad a question. What specific part of designing your adventure are you struggling with? \$\endgroup\$ – SevenSidedDie Apr 12 '15 at 4:38
  • 2
    \$\begingroup\$ That's just repeating the question, which doesn't tell us anything new. I asked what specifically you're struggling with to try to narrow this down to something that won't be closed. What roadblock are you running into when you try to design what you're imagining? What did you try that didn't work? \$\endgroup\$ – SevenSidedDie Apr 12 '15 at 5:04
  • 1
    \$\begingroup\$ @SevenSidedDie The issue is likely that Cataru does not have the expertise required to make such an adventure. I wouldn't either! What is and is not important to put forward requires a knowing author. If it's pretty simple to put one forward, an answer can probably describe that. And Cataru has described what kind of adventure they have in mind: a tutorial thing! Details irrelevant, answers can say what is and is not important to have. You are probably grilling someone for detail they cannot provide, and the question should be taken at face value. \$\endgroup\$ – doppelgreener Apr 12 '15 at 7:32
  • 2
    \$\begingroup\$ Voting to close as there is no clear problem statement. You want to write a tutorial. You think it feels too much like a tutorial. Ok. Post what you've got, post the problems you see, then we can help you with a clear cut problem. \$\endgroup\$ – nvoigt Apr 12 '15 at 8:03
  • 2
    \$\begingroup\$ @doppelgreener I don't think this should be closed either, but I would like to know what, in the author's opinion, makes an adventure seem like a tutorial. \$\endgroup\$ – Hey I Can Chan Apr 12 '15 at 8:18