So in our Polaris games we have two recurring problem with conflict statements. This is one of them. Sometimes people want to make statements that are really long and their opponent feels that such a lengthy statement is unfair because it imposes multiple conditions on them. For example:
Heart: Arcturus dashes between the impending blade and his love, and with a cry of defiance shatters the demon's weapon with his own.
Mistaken: But only if the shards fall around him like a dark rain, and in the myriad reflected shadows the true face of the woman behind him is revealed-- her mouth eternally open in a scream of agony and the wretched flesh of your lover draped around her demonically beautiful form.
With this statement the Mistaken is establishing not only that Arcturus has been deceived, but also that his lover is (hopefully) dead and that the true identity of his current companion is Eztlitotec the Princess of Spring. Most of the players I've played with are fine with that, as long as the phrasing is cool, but some of the players object to it on the grounds that the statement is too long/contains multiple clauses/involves multiple changes to the story.
How long are open-ended conflict statements (But only if and And furthermore) allowed to be? How many clauses are they allowed to contain?