5
\$\begingroup\$

Well, Gellak the Half-Orc Bard kind of inherited the sword after his friend, Durrash, killed the previous owner and then inconvenient-like got himself killed defending us from a dragon.

The thing is this: Gellak is a good bloke, and knows that the sword is neutral evil and (at least in our version of this world) is determined to kill neutral good beings. Now, Gellak can't go along with that -- he's chaotic good.

His first thought was to destroy it using Dispel Magic: this would, with a good enough roll, would seem to provide a means to eliminate the evil weapon, preventing it from doing its dastardly deeds via Gellak or anyone else.

However, the best move, considering the rarity of such powerful items would be to find a way to change the alignment of the sword.

Yes, this will probably turn into a quest, but the DM sent me to the Waterdeep Archives and libraries looking for answers, giving me a chance to come up with a plausible solution.

What are the known (or logical) ways to change the alignment of a legendary item in a 5e campaign? Who would be the people in Waterdeep that might have answers to this question if you, Oh Wise Sages, do not?

\$\endgroup\$
16
\$\begingroup\$

"Sentient magic items function as NPCs under the DM's control," says the DMG (214). They have their own personalities; they have Intelligence, Wisdom, and Charisma scores. If they weren't trapped inside swords and boots, they'd be out living their lives and making decisions just like everybody else.

The PHB (122) says celestials and fiends are locked into their alignment, but "for many thinking creatures, alignment is a moral choice." Even the races created by evil gods have free will, and can pursue good alignments if they choose.

I gather that HotDQ isn't very specific about Hazirawn's personality, but if there really is a sentient being in there, you should be able to change its alignment the same way you'd convince a wrathful orc or bloodthirsty gnoll to turn toward Good. It could be a philosophical argument, or a series of object lessons that show the sword the error of its ways. Your chances of success would depend on Hazirawn's own force of personality, which is why I brought up that Charisma score.

Although RAW implies that people can change their alignment, it's up to your DM whether they actually can, and whether an outside agent can impose that kind of change. In any case, my answer is that a sentient magic item, by virtue of possessing a personality, should be treated like a person.

(If you can't hack the philosophical argument angle, you might try to get Hazirawn to draw Balance from the Deck of Many Things...)

\$\endgroup\$
  • 4
    \$\begingroup\$ a sword can draw a card from a deck of many things? \$\endgroup\$ – PurpleVermont Nov 2 '15 at 15:32
  • 4
    \$\begingroup\$ @PurpleVermont Sword can declare how many cards it intends to draw, failing to do so. Declared number of cards will fly from the deck on their own and take effect all at once. \$\endgroup\$ – AntiDrondert Sep 20 '18 at 11:20
3
\$\begingroup\$

The 5e Magic Item System (DMG, pages 128-129) is pretty coarse grained. You figure out the rarity of the item you want to create and that tells you the cost and time.

There is no RAW way of modifying a Magic Item. However there is a cost for legendary items of 500,000 gp. Your referee would have to decide what percentage of the item's cost is tied up in it's alignment, he would have to agree that you can change an item by just paying the time and money for that portion of the cost.

If he allows this, you will still need at 17th level caster to handle the actual change. This change would take a number of mage-days equal to the cost of the change divided by 25.

The DMG also gives the referee the discretion to impose additional requirements on top of the time and gp cost.

In my opinion it will be a major undertaking: not as big as the initial creation of the item but still one that will require substantial investment in time and money.

\$\endgroup\$
1
\$\begingroup\$

Ryan Veeder is right about the rules. The only thing known about Hazirawn is the following:

  • It's speak Netherese
  • It let a Wearer of Purple from the Cult of the Dragon attune to it
  • It's Neutral Evil
  • It's name is Hazirawn
  • It's in a Great Sword

That's it. In the end and as per Ryan Veeder's post, it's up to the DM.

\$\endgroup\$
  • 3
    \$\begingroup\$ Welcome to RPG.se! Take the tour and browse the help center. In particular, be aware that it's not a forum: answers are not for adding one's 2 cents or indicating agreement with other answers, as they are only for posting full, independent solutions to the problem presented in the question. \$\endgroup\$ – SevenSidedDie May 6 '15 at 17:45

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.