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I can't find any official ruling about this.

I'll use the example of Fog Cloud on the Wild Magic Surge Table (PHB pg. 104) as an example.

The Wild Magic entry reads:

You cast fog cloud centered on yourself.

The spell Fog Cloud (PHB pg. 243) is a concentration spell, lasting for up to an hour.

The rules for concentration (PHB pp. 203-204) state:

Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).

Normal activity, such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration:

  • Casting another spell that requires concentration. You lose concentration on a spell if you cast another spell that requires concentration. You can't concentrate on two spells at once.
  • Taking damage. whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage.
  • Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.

The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.

So, does a spell such as Fog Cloud cast as a result of a roll on the Wild Magic Surge table require concentration? Can the PC that cast it cancel the concentration and the spell effect at will, as with a usual concentration spell? Upon casting, does it cancel any current concentration spells the caster has active? Or does having the level of control over a Wild Magic spell where you can cancel the effect defy the point of the class?

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2 Answers 2

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The errata for the PHB answers this question definitively:

If a Wild Magic effect is a spell, it’s too wild to be affected by Metamagic. If it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

So no concentration is required, and the spell will last for its full duration.

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  • \$\begingroup\$ Just came here to post this. \$\endgroup\$
    – Jason_c_o
    Jun 11, 2015 at 1:14
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    \$\begingroup\$ @Jason_c_o Yeah, there's certainly plenty of questions to be updated. The errata didn't have everything I was hoping for, but it's got a lot. \$\endgroup\$
    – Miniman
    Jun 11, 2015 at 1:15
  • \$\begingroup\$ I just saw this myself, came to update but you beat me to it. \$\endgroup\$
    – Peeps
    Jun 11, 2015 at 5:10
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By RAW, you have identified the saliant points yourself. Taking your questions in order:

So, does a spell such as Fog Cloud cast as a result of a roll on the Wild Magic Surge table require concentration?

"You cast fog cloud ..." - by default you are concentrating on a concentration spell when you cast it, so yes.

Can the PC that cast it cancel the concentration and the spell effect at will, as with a usual concentration spell?

"You can end concentration at any time (no action required)." - yes.

Upon casting, does it cancel any current concentration spells the caster has active?

"You lose concentration on a spell if you cast another spell that requires concentration." - yes.

Or does having the level of control over a Wild Magic spell where you can cancel the effect defy the point of the class?

Well ... yes and no. The wild magic surge does have a number of negative impacts; you lose any concentration spell you may have - see also this question. You can immediately stop concentrating on the fog cloud if you wish so it will not affect play. If, as a DM, you are not happy with this, you can always rule that the fog cloud lasts for the maximum duration or (if you feel really nasty) that you must keep concentrating on it for the duration or (super douper nasty) that you can't cast another concentration spell to break the concentration. Whatever you choose make sure your sorcerer player is aware of the risks of being a wild mage and can make an informed decision.

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    \$\begingroup\$ +1, especially because of "make sure your sorcerer player is aware of the risks of being a wild mage and can make an informed decision" - playing Wild Mage is deliberately giving away control of your character. \$\endgroup\$
    – Miniman
    May 4, 2015 at 0:05
  • \$\begingroup\$ Wait does the casting of fog cloud use one of the sorcerer's slots? What if they don't have any left? \$\endgroup\$ May 4, 2015 at 1:11
  • \$\begingroup\$ I am referring to the loss of the slot that triggered the surge - they get fog cloud instead of what they intended - I call that a loss \$\endgroup\$
    – Dale M
    May 4, 2015 at 1:12
  • \$\begingroup\$ Got it. Doesn't the surge usually happen in addition to the original spell cast? The sorcerer would lose the original spell cast only if it required concentration, correct? \$\endgroup\$ May 4, 2015 at 1:19
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    \$\begingroup\$ Hmm ... I don't think it is that simple. I have asked my own question rpg.stackexchange.com/questions/60555/… \$\endgroup\$
    – Dale M
    May 4, 2015 at 1:46

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