In All Flesh Must Be Eaten, I have been looking at a game that runs similarly to The Walking Dead series, but within about a month or two after the outbreak at most. The problem I am having is with creating zombies for it. The basic stats for a zombie seem easy enough to create, but I found an example online and do not understand how the author reached that point total.
The stats for a normal zombie in this setting would be as follows (including the point values listed in the book for those values):
Weak Spot: Brain (6)
Getting Around: Slow and Steady (0)
Strength: Dead Joe Average (0)
Senses: Like the Living (1)
Sustenance:
....Who Needs Food? (8)
....All Flesh Must Be Eaten (0)
Intelligence: Tool Use I (3)
Spreading the Love: One Bite and You're Hooked (2)
This equates to the following:
Strength 2
Dexterity 1
Perception 2
Constitution 2
Intelligence 1
Will 2
Dead Points: 15
Speed: 2
Endurance: N/A
Essence Pool: 10
Skills: Brawling 2
Attacks: As human, bite = d4xStr(4)
With the point values in the top section, it equates to 20 points, while the listing I see is showing 17 points. Is there some reason that this discrepency exists?
My source for this build is: http://www.edenstudios.net/WakingDeadFREE.pdf