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I would like to build my own RPG system. I'm not following any particular trope or format but I do usually enjoy characters who are the sum of their skills. I'd like to actively distinguish skills from each other by grouping them. So far I have established roughly three groups, two of which I believe to be well defined:

  • Knowledge skills: The characters understanding of a specific topic, for example they may gain a +3 bonus to diagnosing a disease because they are rank 3 in medicine.
  • Item skills: The character has a talent with a specific set of items, for example they may gain a +2 bonus to hit someone with a boomerang because they are rank 2 in boomerangs.

The third section is the one that I'm struggling with, initially I've covered a large range of skills with 'Ability skills', this group current holds everything from strength to dexterity and from will power to lying etc. It's the sort of innate mental, physical and social skills that are more central to an RPG character.

My issue is that I do not feel that things like strength and things like lying really belong in the same area but I can't decide how to break them up. I've considered using physical, mental and social as groups however many of these cross over each other, e.g.: Is charisma/confidence truly a social skill or is it mental? I also find that there becomes an in-balance with many physical skills, a few social skills and practically no mental skills.

What are good ways to group skills? Are there any game formats that display good examples without being too structured?

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closed as too broad by Hey I Can Chan, Quentin, SevenSidedDie May 6 '15 at 18:45

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ Would it be a major problem to have four categories for skills? \$\endgroup\$ – Zibbobz May 6 '15 at 18:21
  • \$\begingroup\$ No, I'm open to any number or set of categories, as long as it remains fairly obvious to the players and feels coherent. \$\endgroup\$ – sydan May 6 '15 at 18:24
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    \$\begingroup\$ Welcome! This is an interesting question, but given the incredible breadth of tabletop role-playing games, impossible to answer. It's better suited to a forum. It might be possible, were you to narrow this sufficiently, to recommend an extant game like the one you're considering writing, but you gotta provide really detailed criteria (e.g. what do you expect skills to accomplish, what power level should they encompass, how quickly should they scale, what determines how good someone is at a skill). \$\endgroup\$ – Hey I Can Chan May 6 '15 at 18:26
  • \$\begingroup\$ Cool question, but this is likely to be closed as too broad and/or too opinion-based. \$\endgroup\$ – PurpleVermont May 6 '15 at 18:29
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    \$\begingroup\$ @HeyICanChan thanks for pointing this out. I think I'm not yet confident enough in my system to give the level of detail required to take this question to something suitable. I'll look to some forums to help develop this further. \$\endgroup\$ – sydan May 6 '15 at 18:31