Tucker's Kobolds, from an article in Dragon Magazine, is an example of challenging higher-level player characters with lower-level monsters. Who actually is 'Tucker', in (modern-day) real life, and is he still around?

  • \$\begingroup\$ If Tucker is the one that decided it's a good idea to add class-levels to otherwise mushy opponents, I'd like to thank him for one of the most fun characters I've ever played (Goblin Necromancer ended up as a Ghost), and for the fun I've had fighting against Ogre-Mages. Otherwise he's just a dude that doesn't know how to DM/GM a Terrasque or Lich properly... \$\endgroup\$ – agodwithoutananswer Dec 19 '16 at 9:22

Tucker was the Game Master for a game at Fort Bragg that Roger Moore (No relation) was involved in.

From the DND-Wiki:

Tucker's kobolds were a fictional tribe of kobolds made famous by Roger E. Moore's editorial in Dragon magazine issue 127. The editorial described a dungeon crawl adventure designed and run by a Game Master in Fort Bragg, North Carolina named Tucker in which a party of high-level adventurers entered a dungeon whose first level was inhabited by kobolds.


Tucker's kobolds became a famous part of Dungeons & Dragons lore, often referred to as an example of how cunning and local knowledge can be used by physically weak opponents to overcome much more powerful adversaries.

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    \$\begingroup\$ This answer doesn't seem to have any information not contained in the link in the question. \$\endgroup\$ – kyoryu May 21 '15 at 6:21
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    \$\begingroup\$ Considering Tucker is a private individual, this is probably as good as it should get unless Tucker decides to drop by in person. \$\endgroup\$ – SevenSidedDie May 21 '15 at 17:01
  • \$\begingroup\$ I am doing some research. I will post what I can come up with. \$\endgroup\$ – Ruut May 22 '15 at 3:42

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