I'm building a campaign around CAPCOM Monster Hunter videogame, I only know 3 games, D&D (3.5e, 4e,5e), Roleage ( a spanish d100 game that has a duengeon siege progresion feeling), and Anima: Beyond Fantasy ( another Spanish rpg).

We ( the players and me) are hombrewing a lot of content and decided to use Anima combat system we feeled it was the best of the ones we knew.

I tried to research a bit and found PDQ Sharp but it doesn't adecuate entirely to our idea of combat with bigger tan you monsters.

What the system must have:

  • Health points: a mean to track,damage and healing
  • No Hit or miss: the game should give options for various degrees of hit for the same objective
  • dynamic turns: for example in anima after rolling initiative you declare your action and some action reduce your rolled initiative, until your turn reaches you , you can be interupted/atacked/prepare defense against you...

I know the existence of these two questions: This and this other

Hope this edit is more clear , not that much specific and too broad. Thank you


closed as too broad by SevenSidedDie May 25 '15 at 17:46

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ I wish I had a good option. A lot of my friends and I are all into Monster Hunter and considering how to bring it into tabletop. Based on what you're asking for, you're probably going to have to build a game from the ground upwards. \$\endgroup\$ – user9935 May 25 '15 at 16:06
  • \$\begingroup\$ I think Anima could be a good fit as long as you ask the players not to be too powerful. Was there a reason you're moving away from this option? \$\endgroup\$ – the dark wanderer May 25 '15 at 17:33
  • \$\begingroup\$ We are simply researching other options, mayby there is some system we aren't aware off that can help us or give ideas, \$\endgroup\$ – xerido May 25 '15 at 17:37
  • 2
    \$\begingroup\$ Asking for a list of games for a research survey is much too broad for Stack Exchange, and this is made broader still by accepting house rules and homebrew. To gather lists of existing games like what you're looking for, you probably want a discussion forum instead of a Stack, as you'll get more helpful responses in a place intended for open-ended discussion. \$\endgroup\$ – SevenSidedDie May 25 '15 at 17:45
  • \$\begingroup\$ Should I then close this question? I know i could reduce the scope to two or three options but I don't know if this would be enough \$\endgroup\$ – xerido May 26 '15 at 8:09