I'm building a campaign around CAPCOM Monster Hunter videogame, I only know 3 games, D&D (3.5e, 4e,5e), Roleage ( a spanish d100 game that has a duengeon siege progresion feeling), and Anima: Beyond Fantasy ( another Spanish rpg).
We ( the players and me) are hombrewing a lot of content and decided to use Anima combat system we feeled it was the best of the ones we knew.
I tried to research a bit and found PDQ Sharp but it doesn't adecuate entirely to our idea of combat with bigger tan you monsters.
What the system must have:
- Health points: a mean to track,damage and healing
- No Hit or miss: the game should give options for various degrees of hit for the same objective
- dynamic turns: for example in anima after rolling initiative you declare your action and some action reduce your rolled initiative, until your turn reaches you , you can be interupted/atacked/prepare defense against you...
Hope this edit is more clear , not that much specific and too broad. Thank you