Our group has been playing RPGs in changing formations for the last 10 years or more. We have played many different systems, but some of them we always eventually return to (Rolemaster/MERP, Star Wars D6, ). Over the years we encountered areas in which we were not satisfied with these systems and thus created house rules to patch them up.
The problem is that I find it hard to get our group to agree on a stable set of house rules and use them for a while.
- We don't have a single designated GM: all players will GM now and then, sometimes even in the same campaign. Thus, there is no single authority which can enforce house rules
- We work almost exclusively on paper and (almost) every one of us has a complete set of rulebooks - thus synchronizing additional rule sheets can be an issue.
- We often do agree on needing house rules, and we also mostly find a reasonable consensus of what these rules should be (so the problem is not that we cannot find an agreement at the table).
But we seem to be unable to really commit on house rules in the longer term, often falling back to the canonical rules.
As a result, house rules are often only temporary fixes, and seem to be forgotten the next time we play said system. Or a different GM will choose to come up with a new set of rules to cover basically the same area. Or some players/GMs decide that these specific house rules are not needed after all, falling back to the basic rules.
- How can I motivate my group to commit to a set of house rules?
- How can I make it easier for them (and me) to keep track of house rules we came up with in the past?