4
\$\begingroup\$

Do the rules have suggested guidelines for when to advance? Is it assumed that it's as soon as the characters have enough Experiences saved up? Or do PCs have to wait to advance until there is a break of some kind, perhaps at some ST-decided advancement point between Chronicles?

I request that answers reference page numbers or other sources if at all possible. I have access to both the GMC rules update document and the V:tR 2nd Edition core rules, both of which are fairly sparse in their advice on experience and advancement.

\$\endgroup\$
3
\$\begingroup\$

I know the wod rules since vampire the masquerade (and I know nwod and nwod 2.0). In all of the books I never saw any statement as to when players can advance that is stated out as a rule (I think some gm sections had rule of thumbs but not 100% on that but still as a rule it is never stated).

If that sounds confusing or unsatisfying you have to keep in mind that it is a storytelling system not a rpg. And even in RPGs there are not really rules for this (at least as far as I remember I never saw one stated there in any rpg I ever played). Per rules it is thus so as soon as you have enough experience points gathered and the gm allows it you can increase stats / buy new ones.

Although as it is a storytelling game there is one rule to keep in mind: That it should make sense. A bit of that is also indicated in an answer to your other question here: How many dots can be purchased at a time during advancement? I'll just use the excerpt there.

World of Darkness corebook, p. 217 (so far at this point of time there is no change in this in 2nd edition):

It takes time and study to learn new things. If a character does not already possess some basic competence in a Skill, he must spend time training in it before any dots can be purchased. The Storyteller decides just what he needs to do to qualify.

What that means is: If you are in an adventure where you have to run and climb alot it makes sense that during the adventure your character can increase his dexterity, strength or athletics skill BUT if it is an adventure that takes 1-3 ingame days to complete a change from athletics 1 to 5 is .... unrealistic without supernatural means and thus shouldn't be there (but its still up to the appropriate ST if he allows it or not as stated in that rules excerpt).

Or with other words: Character advancements can take place whenever the ST decides it is fitting into the story (the chars can for example train "off screen" during timeskips,....). Or supernatural powers can just "appear" as the character suddenly gains an idea / insight....but as stated before all of this is up to the ST as there are no hard rules saying:

  • You can only advance during these times and not these
  • You can only advance this far when spending XP
\$\endgroup\$
  • \$\begingroup\$ That's what I thought. This gives me the excuse I need to house-rule advancement. Not that I wouldn't have done it anyway. \$\endgroup\$ – He'sJustThisGuyY'know May 30 '15 at 17:11
  • 1
    \$\begingroup\$ Storytelling games are generally considered a type of roleplaying game. There is no need to debate that here in comments. \$\endgroup\$ – SevenSidedDie Jun 2 '15 at 20:30

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.