OK, this might be a weird one, but I would like to know how to help our DM to be more impartial in our game.
I'm playing a campaign of D&D 3.5 with five friends. They're almost all new to RPGs and one of them, Bob, voluntereed to be the DM. We all get along pretty well, except for some tension between Bob and a rule lawyer, Steve. As Bob is beginning, and I had already played a bit, I help him to find and choose monsters for his campaign.
On our last session, a city was ravaged by extraplanar creatures far above our levels, and we were supposed to flee. Nonetheless, I wanted to try something epic. Thus, with the Barbarian, we decided to stand and fight — and managed to take out a Bebilith. At level 2. We had a strategy, baited him, lured him, and trapped him. We were really lucky on the rolls, and barely survived. It was indeed epic, but Bob slightly helped us, placing items we were looking for on our way.
Earlier, as I am the only human in the party, he gave me an item to help me see in the dark. He tried to balance it, but it still a magic artifact, wich must cost around 1k gold.
He is way more severe with Steve, as the player tends to look in the book every two seconds. (i.e. creatures attacking him or his pet before attacking others in the party - wich is fun for us, but not for him).
Now, I'm not complaining, but I'm afraid that we're beginning to abuse his kindness. I don't mind if my character dies because of a bad decision: it would be my fault. But he may be letting his feelings lead the story.
How can I help him realize this, and make him understand that our mistakes should not be handled by his interventions?