I've seen it work before.
I watch a youtube series where the GM uses them occasionally, and as a show, it improves the immersion for the viewer. The players on the show do get excited by it, but I cannot speak for the immersion of the players.
As for personal experiences, I'm a player in a Rogue Trader campaign (previously an Only War campaign) where the intro and outro of each session is done as the intro and outro scenes of a TV show, with everything in between (the actual gameplay) being the TV show. It works pretty well for us, but the cinematigraphic descriptions are kept to a minimum during play.
Overall, it depends heavily on how much you use the descriptions, and on how receptive your players are to this, as well as the style of game you're looking to play. I suggest trying it out, you can always stop doing it if it doesn't work for your game. Remember to ask for feedback on it if you try it.