Basically I have a dwarf cleric that thinks he is an invulnerable tank and takes the brunt of most attacks to the party.
In the 5 sessions so far his shield has had the following:
- A throwing axe embedded in it for 5 rounds.
- Set on fire for 2 rounds from Molotov cocktail in a bar
- Drow sword pierce through it which disintegrated in light later, leaving a hole in the shield.
- 2 javelins embedded in it from tripping a trap .
I have mentioned to him that his shield must be pretty messed up by now and he agreed it has seen better days so having something happen would not be a shock or out of order in my mind.
The 5ed rules state that the lifestyle expenses cover upkeep of gear. Does that mean that he would have repaired his shield to new after each encounter if he keeps up with the lifestyle expenses?
I was thinking that the next critical hit he takes will be too much for the poor shield and it will finally give but that's very local to him and I hate singling out characters like that.
Is there a relatively simple way to model excessive wear and tear and apply consequences?
I.E. rules form a previous edition or house rules you have tried and how they worked for you.