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I am trying to make a centaur zombie but am confused as to how it is done.

The two examples of the ogre and the beholder make no sense:

  • The ogre loses 3 AC but gains 26 HP while remaining challenge 2

  • The beholder loses 3 AC, 87 HP and drops to challenge 5

I understand that zombies get undead fortitude as well as poison fortitude.

I'm trying to get a formula so you can take any creature apply the zombie formulas and voilà! — zombie variant, but the 3 zombies in the monster manual don't seem to follow any pattern I can see.

Does anyone know the zombie formula?

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There is no zombie formula. The 3 types of zombies featured in the Monster Manual aren't independently created creatures, but they are independent of each other.

The basic Zombie is one of the staple enemies of D&D, along with other swarming mooks such as Skeletons, Goblins, and Kobolds.

The Ogre Zombie is simply an interesting variant on the regular Ogre. Lower AC makes players feel more effective, with higher HP making sure the battle is no less challenging. If you look at the melee attack of the 2 creatures, you can see that it is identical, because they're effectively the same creature.

The Beholder Zombie is one of 4 types of Beholders. They all follow the same pattern, but with varying levels of power. The basic Beholder is a CR 13, with the Death Tyrant being a slightly more powerful version at CR 14, the Beholder Zombie a much weaker version at CR 5, and the Spectator bringing up the rear at CR 3.

Spectrums like this one are fairly common in the Monster Manual, particularly with iconic creatures like beholders. This allows a DM to include one of the classic monsters in their campaign regardless of whether it is a high- or low- level campaign. Other examples of this phenomenon include golems, hags, demons, devils, dragons, giants, angels, lycanthropes, and even oozes. (I could go on for longer, but I think you get the idea.)

If you want to zombify a creature, start by deciding whether you want being a zombie to make it more, less, or equally challenging. Then add zombie traits such as Undead Fortitude, lowered mental abilities, and increased Constitution. You can adjust HP and AC depending on how challenging you want it to be. You'll have to do this individually for each creature, though, if you want to maintain its unique flavour while adding zombie flavour. The DMG has instructions on how to recalculate CR once you finish modifying your creature.

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    \$\begingroup\$ What about mentioning the monster-creation and -modification guidelines in the DMG? \$\endgroup\$ – SevenSidedDie Jun 15 '15 at 15:07
  • \$\begingroup\$ @SevenSidedDie I hadn't mentioned them because they say the same thing, albeit less specifically, but I guess the CR calculations would be useful. \$\endgroup\$ – Miniman Jun 15 '15 at 21:08
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    \$\begingroup\$ True, but the Official Seal being present can make a big difference to a reader. :) +1! \$\endgroup\$ – SevenSidedDie Jun 15 '15 at 21:15
  • \$\begingroup\$ Any chance of a "A zombie Centaur might look like this:" section to this answer? \$\endgroup\$ – goodguy5 Nov 21 '18 at 19:55
  • \$\begingroup\$ @goodguy5 You mean beyond "a centaur, but with Undead Fortitude, lower AC and mental scores, and higher Con and HP"? Not really. If the querent had specified what CR he wanted the zombie centaur to be, I probably would have had a go, but as the question is, there's no way to tell what the goal for the zombie centaur is. \$\endgroup\$ – Miniman Nov 21 '18 at 21:18

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