A bunch of friends decided they wanted to try RPG. As the only person with any RPG experience I offered to GM. We have had the first few sessions and so far it's a laugh! I am quite new to GMing and they have never played before, but we have a very rules light, story driven approach, with a lot of comedy. So far its working great.
The game is d6 Star Wars, and unfortunately one of my players knows the universe a little better than me, and another has read and seen every single thing ever published...
I cannot hope to match that level of knowledge, and I didn't intend to try. I like Star Wars, but not that much. So the initial plan was to stay away from plot, and just use the universe. We are playing toward the end of the Hundred year darkness, which is temporarily far from most events, and on a star system that's not cannon.
This had been going well, but the players want to go to favorite cannon planets (Dantooine, Tatooine) and poke the star forge, and I'd like to accommodate them.
They players are easygoing and will happily prompt me if I ask about the world, let me retcon things that don't make sense and let me fudge the lore details. I will obviously do basic research, like reading wookieepedia, but I'm still not going to know all that much.
Do you have any tips for GMing in this situation? How do I give players the cannon that they want, when they know it better than I do? What's likely to optimise the fun here?