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This question already has an answer here:

The Situation

I am Co-GM'ing in a group of 7 players - 6 male, 1 female. One of the male players is constantly making sexist remarks, such as "I'm gonna f_ck some b_tches when we get back to town" or "Shut up or I'll rape you", which makes most if not all of the others feel pretty uncomfortable.

Further, he shows little general respect for other players and their characters. He refuses to give them potions when they need some, he refuses to let others use their skills (e.g. he bashes a door in instead of letting someone else pick the lock), etc.

What we tried so far

We tried talking to him in-character, but he cared very little about the opinions of the other characters, both PC's and NPC's.

We tried talking to him out-of-character and explained that what he is saying is rude and makes the whole group feel uncomfortable, especially our only female player. He reasoned that this is the way he concepted the whole character, as being intentionaly "rude" and "barbarian".

Since none of these things helped in any way, we are currently seeing only two options:

  1. Kill off his character
  2. Remove him from the group altogether

We hope that killing his character (possibly assassinate him by the group members), would be a clear signal that such language and behaviour is not accepted by the group. If all else fails, we also consider removing him from the group, but it would really be the last straw.

Do you have any recommendations for how to deal with such a player?

Result

During the session today he made multiple bad impressions yet again, so we decided to make it final and remove him from the group. He threw a tantrum, called us various things and stated we didn't know how to roleplay anyways, then ran off. All in all, the group seems to be much happier now, so I am glad things worked out the way it did. Many thanks to everyone involved in this discussion.

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marked as duplicate by Thomas Jacobs, Community Jul 4 '15 at 14:52

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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    \$\begingroup\$ Does he behave this way outside of the game too? When you say you are co-GMing, what's the GM dynamic? (Do you have a GM rotation, and is this guy in it? Are you the assistant to someone who GMs all the time? Something else?) \$\endgroup\$ – doppelgreener Jul 4 '15 at 13:13
  • \$\begingroup\$ I cannot really tell how he is outside the game, as we only meet to play. Although, given how he acts, he is probably nobody I would want to be friends with either. Regarding Co-GM'ing, I am an assistant and play PC's of players attending irregularly. \$\endgroup\$ – user23707 Jul 4 '15 at 13:31
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    \$\begingroup\$ [Related] What is "my guy syndrome" and how do I handle it? \$\endgroup\$ – SevenSidedDie Jul 4 '15 at 17:39
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    \$\begingroup\$ I wound say this is related but not a duplicate: the asker is not new to roleplaying and is not in the position of having the GM abetting the difficult male player. (Duplication is only for duplicate questions, not when two different questions can be answered in the same general way.) \$\endgroup\$ – SevenSidedDie Jul 4 '15 at 19:33
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    \$\begingroup\$ @mxyzplk and MechMK1, There are enough differences between this question and its alleged duplicate that the answers don't overlap. Besides the fundamental one that SevenSidedDie pointed out, the other question also asks how to deal with the situation without leaving the game, while this does not. The two are related, as all questions that share a tag are, but not duplicates. \$\endgroup\$ – GMJoe Jul 6 '15 at 7:32
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I'm going straight for the kill.

Remove Him From The Group

There doesn't seem to be any other applicable answer. The biggest red flag here is that he has already been talked to and ignored the feelings of the rest of the party. This is a major no-no in RPing, at least in my groups. Ignoring the next portion of my answer, this alone is the main reason they should be removed. They were asked to stop, in-character and out, and they didn't. They came up with an answer about how their style is more important than the comfort of everyone else. Get him out, now, and send his character to the barber for a head shortening.

If you don't remove him you risk alienating yourself or the other players, likely causing them to either quit or go elsewhere.

Opinion

I wanted to explain in further detail my answer, but this is strictly opinion and not necessarily coming from my experience as a GM. It seems to me that the player is living a power fantasy through his character, and this sort of behavior is never something you want at your party. Writing off his behavior1 as "that's how my character would act" is the standard excuse of people who either wish to be offensive for the sake of offense, and/or genuinely don't understand why such issues might be a problem and suffer from a glaring lack of inter-personal skills. This sort of behavior and ideology can only serve to drive the player's fantasy while alienating the others at the table. In short, this is extremely sexist behavior. If you really want to give him another chance, you need to explain it as such and suggest ways to let his character have the air he desires while making it comfortable for everyone else.

Second, saying his character would be rude and a rapist because he's a barbarian is a logical fallacy. If we're staying in the fantasy format, what makes a barbarian a barbarian is typically an adherence to combat as a "fun" activity, along with typically wearing few clothes usually made of cloth or leather and having a big stick to hit things with. Being "rude" usually comes from hailing from a foreign land and not understanding local customs (like the westerners when they first came to Japan), having different social hygiene standards, or doing things in a manner that doesn't follow the "refined" ideas of society. A barbarian who is rude in a country where they know the social standards isn't rude because they're a barbarian, they're rude because they're just rude.

Additionally, though the excuse that rape has always tinted our history has always been an argument used by people who support those power fantasies, there's little evidence that I've been able to find2 that suggested there was more rape then than there was now. Usually their idea that rape occurred more is based on Hollywood more than actual history, such as claiming a certain Mel Gibson movie is historically inaccurate and it had a lord raping a woman.

Essentially, saying that his character participates in rape and being rude because he's a barbarian is a flimsy excuse at best.

Building A Better Barbarian

I can't leave off without offering a way for the player to make a barbarian that might be more welcome to the party. This character idea can easily fit in the place of the current one, and doesn't have to be stuck to its "evil" chains that it was initially displayed as.

I submit, for your approval, Shan Yu from Mulan.

Shan Yu, in my opinion, is the perfect example of the evil barbarian. Brute strength, intelligence, leadership, Shan Yu had it all. He knew how to work with a team and inspire people to follow him without having to use fear. Granted, in the movie he and his group are Disney-level evil, but he could be excellent inspiration for a good barbarian who wants to remain "bad-a*#" and still play in a way that makes others feel comfortable and welcome.


1: And this is his behavior, going by his answer when asked to stop and given the reason why.

2: Admittedly, I'm not a scholar of such things.

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  • \$\begingroup\$ Thank you for this comprehensive answer. We're going to discuss this tonight before our session and we'll see how it turns out. Again, thank you for your answer. \$\endgroup\$ – user23707 Jul 4 '15 at 14:51
  • \$\begingroup\$ Good luck! I now really want to make me a Shan Yu character to throw at my players, so thanks for making their life hell! :D \$\endgroup\$ – Codeacula Jul 4 '15 at 14:52
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While you might feel like you're on your last resort right now, this really isn't the case. Your options presented might feel very definitive, but this really isn't the case.

Killing his character

I.E. forcing him to play a new character.

This is not recommended. It would only solve your problem if the problem is the character's behavior, and even then, doing this out of the blue will probably anger the player. Besides, if the problem is the character instead of the player, there are more ways to solve this problem. For instance:

  • Discuss with him if he would mind playing a new character. He should understand that even though his character would act the way he does, it's no excuse to upset others.
  • Force an alignment change. He can still play his character, but instead of being barbaric, he's lawfully good now. I recommend discussing this beforehand with him, so you won't possibly anger him. Also, give this alignment-change a logical reason. A witch cursing him during an upcoming adventure, for instance. Do NOT change his alignment during down-time. It MUST and should be RP'd out.
  • Make NPC's dislike him. Firstly, inform him this behavior might draw out some reactions from certain NPC's. If he understands, but refuses to change, let this have it's impact during the sessions. He will make no friends, NPC's are less likely to help him and guards are much more likely to arrest him. Could cause some fun RP too.

Do not try to give him more "signals". If it's been clearly stated his behavior is unwanted, yet he continues tirelessly, it's no use. You have to be straight with him, else he probably won't notice all the "signals" you're giving him.

Remove him from the group

If it turns out the player is the real problem, this would be your only option. However, it's not as final as it sounds.
Firstly, explain to him his behavior is not tolerated in the group. He should either change it, or he should leave. Make clear that if he changes his mind later on, he's welcome to return.

Simple as that.

Don't make this more difficult than it's needed, it will only waste the time of both of you. Get to your point, explain it if needed.

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