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I am planning a steampunk play-by-post game. Although I started by homebrewing Pathfinder, I've found that the skills (and especially knowledge/profession) aren't robust enough to handle my needs.

I'm looking for a system that focuses on what a character knows, rather than their equipment, magical abilities, or tactical options.

The ideal system would include:

  • A highly granular skill system, encompassing a very large number of specific skills. I anticipate requiring both technological skills and a variety of social skills
  • Within the realm of knowledge, include options for specialization, perhaps in the form of academic research, personal interest, or career-knowledge
  • Provide mechanics for revealing additional information to players based on successes (what counts as a success might vary from system to system)
  • Some means of preventing a single player from dominating all skills. A single character shouldn't be a master of all technical disciplines, fields of knowledge, and careers.
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closed as too broad by SevenSidedDie Jul 11 '15 at 4:25

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ This describes nearly every skill-based system (and there are many). What else do you want from such a system, besides the basic features common to skill-based systems? \$\endgroup\$ – SevenSidedDie Jul 11 '15 at 4:25