I am planning a steampunk play-by-post game. Although I started by homebrewing Pathfinder, I've found that the skills (and especially knowledge/profession) aren't robust enough to handle my needs.

I'm looking for a system that focuses on what a character knows, rather than their equipment, magical abilities, or tactical options.

The ideal system would include:

  • A highly granular skill system, encompassing a very large number of specific skills. I anticipate requiring both technological skills and a variety of social skills
  • Within the realm of knowledge, include options for specialization, perhaps in the form of academic research, personal interest, or career-knowledge
  • Provide mechanics for revealing additional information to players based on successes (what counts as a success might vary from system to system)
  • Some means of preventing a single player from dominating all skills. A single character shouldn't be a master of all technical disciplines, fields of knowledge, and careers.

closed as too broad by SevenSidedDie Jul 11 '15 at 4:25

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    \$\begingroup\$ This describes nearly every skill-based system (and there are many). What else do you want from such a system, besides the basic features common to skill-based systems? \$\endgroup\$ – SevenSidedDie Jul 11 '15 at 4:25