I've recently been toying with the idea of running a campaign of Pokemon Tabletop United v1.05. The system seems like it would accommodate my preferred GMing style, the settings of the various games are well-documented and seem ideal for episodic-format campaigns, and I have players who are interested.
That being said, my own interest in Pokemon, and that of my players, comes from having played the games and watched the anime; I would like to present a world, and an experience, similar to that portrayed in those specific sources. Pokemon Tabletop United draws inspiration from a wide variety of sources (including the Pokemon Special manga) in which Pokemon trainers tend to make a more active role in combat, and the violence is more frequently fatal. As a result, many of the available player character features include or are entirely built around human combat.
I can easily ask my players not to make combatant characters, and present a world in which human combat is rare. My concern is that that there will be unexpected mechanical fallout from doing so; It's tricky to predict even the direct impact of such changes on the game, and there may well be subtle knock-on effects that are even harder to predict.
So, I have to ask: When running a PTU game with the human violence taken out (but the Pokemon battling left in), what should I be worried about or take precautions against?