Randomness during character creation - such as for example rolling for your base stats - is a very old concept in RPGs and has been around for quite a while.
But while I personally like the idea quite a bit, I never quite figured out why such a thing was introduced in the first place... Most RPGs allow for a huge number of individual characters to be created, thus I don't see a need for randomness additionally increasing the variety. On the other hand players with bad rolls might feel disadvantaged. So is it just that the authors liked to gamble with their character stats?
I am wondering..
- What was the first RPG to use randomness during character creation?
- Why was this mechanism introduced?