I'm thinking of starting up a RPG group with some similarly minded friends, but unfortunately, we're not 100% on which setting to go with.
I'm going to be GMing the group, and its fallen to me to look into which system to use, but I'm 50/50 on which to use.
Specifically, the current idea is to run a sort of Battlestar Galactica–style campaign, where the PCs start on a isolated planet in the far reaches of space, hunting a big gribbly alien, which turns out just to be the vanguard of a bigger invasion fleet. PCs then have to run away and try and get news to the rest of humanity before they get eaten.
Problem is they're deep in pirate infested space and nobody else knows about the aliens.
The campaign therefore will include space battles, investigating planets, hunting bugs, all sorts of political intrigue and straight up battles with all sorts of enemies. All of the characters will be pretty competent — they're all ex mil/bounty hunter, etc. and they're hunting this thing for a big bonus, then have to flee in their own ships. By own ships, think "Millennium Falcon" or "Slave One".
I've got some ideas on how I'm going to run it, and I've narrowed the selections down to two — Traveller and Savage Worlds.
From my understanding so far, Savage Worlds is going to be good for us as we're all pretty new, and the Savage Worlds ruleset is quite quick to pick up. The issue is, I'm not sure how well it'll work with the space battle elements. It's also a system we can adapt to other campaigns — there's interest in superhero and all sorts of other campaigns been registered for further down the line.
From my limited knowledge of Traveller, the setting and style lends itself well to the space-side of things but we're not sure how it'll cope with the more planetary based stuff. We're also considering using both systems, but that'll get confusing fast!
We want some cybernetics and (obviously) aliens, but magic isn't something we're interested in including. Psychic powers are not really a massive issue either way.
Does anyone have any experience playing either of these systems in a similar setting?
How well did it work, and what were the strengths and weaknesses of the system you used?
Alternatively, does anyone have a better idea for a system to use?