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After talking more with the guy whom I've been building a new character for, I've come to understand that some of the information I posted in my first question was... inaccurate. What he wants is a "sneaky" character that does not cast magic (as in lightning bolts, fireballs and so on), but does not necessarily mind actual arcane type characters (or psionic for that matter). He would rather be a ranged user and his definition of "sneaky" is less regarding stealth but more towards his character's personality, which ultimately needs to be reflected on the build as well.

What he is looking for is basically something that allows him to (but not necessarily limited to) dominate/charm, telepathy, invisibility/phasing (not the same thing but has the same approach character-wise), fear effects and so on. Upon first look, all of the signs pointed towards psion which has the majority of those aspects (or all of them when applying the right items/enchantments to it).

But there is a catch, team-wise, putting him as a psion is a bad idea. We are a team of 4 players where the team is currently formed out of the following: Psion (main controller), Cleric/Warlord hybrid (yours truly, main leader), Ranger (the guy's current character and the main striker) and a Swordmage (main defender but generally built specifically for a striker role for some reason). Now, eliminating the only true striker out of the team and replacing it with a controller is considered a poor choice, and even if we had the whole team reformed the person who plays the swordmage now wants to be a Druid controller next, which puts me in a difficult position regarding telling the guy whom I'm building the build for to go for psion.

So, is there any chance there is a class that can function as either a defender or a striker (if it's ranged, then only a striker I suppose) that does not use elemental powers, has some sort of affinity with the list of things the guy is interested in (charm, phasing, illusion, invisibility, telepathy, bluff and domination)...

Personally to me it feels that the only route for him will be either a psion or a wizard, both of which are controllers and I'm extremely shaky about a wizard considering how much dislike he has towards any sort of mage type character.

I remember that a warlock might be a good option in such a case but I might be mistaken, I'll need your advise on this one (since in the following several sessions there is a good chance that his character is going to die and he will need a replacement).

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  • \$\begingroup\$ You can find your earlier question by visiting your own profile. (Click your name or avatar down at the bottom of your question, or your avatar that sits toward the middle of the black bar at the very top of the site.) Your profile has a history of your past questions and answers, among almost anything else. Your previous question on building a Striker is here. \$\endgroup\$ – doppelgreener Jul 31 '15 at 1:08
  • \$\begingroup\$ yeah I found it like 10 minutes after I made this post, havent even considered checking my profile until then. Although since I have already posted all the updated information here it'd be a shame to repost it there (especially since it asks me to have some sort of point thing for me to post something new with full length there...) \$\endgroup\$ – Kiraya Jul 31 '15 at 1:25
  • \$\begingroup\$ This might still be too broad, like the first question. \$\endgroup\$ – SevenSidedDie Jul 31 '15 at 2:26
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A warlock would be a good option.

The Warlock is an Arcane striker. This is true for both the original Player's Handbook warlock class and the Hexblade warlock from Heroes of the Forgotten Kingdoms, but not the Binder warlock from Heroes of Shadow, which is a controller.

Depending on the exact warlock build, a warlock can be fairly tough or squishy, and can focus on either melee or ranged attacks. Some warlock powers use Constitution as the primary attribute. All PH warlocks get Eldritch Blast, which is an At-Will ranged attack that can be used as a ranged basic, doing 1d10 + Cha or Con damage at level 1. Alternatively, you can take Eldritch Strike, which is similar but is a melee attack that can be used as a melee basic.

Warlocks use the arcane power source, but you have plenty of non-elemental choices to pick from among your powers, including psychic and necrotic damage.

Warlocks can be sneaky. The PH warlock gets concealment automatically anytime they move at least 3 squares on their turn. At 1st level, you can get an At-Will attack called Eyebite that renders you invisible to the target on a hit. The Fey pact has more of these charm-based spells than the other pacts. There are shadow-based powers in Heroes of Shadow for all types of warlocks.

I'm not sure what your setting is like, but warlocks are often mistrusted by common-folk, and could easily fit the idea of a shady character.

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  • \$\begingroup\$ I agree that Warlock is the best choice for the requirements. Though if they want to be more of a striker/defender they could hybrid with either Swordmage or Paladin to become a better defender. \$\endgroup\$ – diego Jul 31 '15 at 12:57
  • \$\begingroup\$ +1 - A Fey Pact Warlock from the PH could be what the doctor ordered here. You could even train in Stealth by picking up any of the Assassin Multiclass Feats from PHB3. \$\endgroup\$ – ZeroPaladn Jul 31 '15 at 15:28
  • \$\begingroup\$ Thank you all for the wonderful support. Warlock is definatly what he needs, I've looked into it and it was pretty spot on. But now while building his new character, there was one power which I've made and effort to find it but couldnt. It is called "Fate's Frayed Thread" which is supposed to be a level 6 encounter utility power which is supposed to be pretty good, but I cant find the book/magazine it appears in... Can anyone direct me toward it? \$\endgroup\$ – Kiraya Aug 4 '15 at 2:55
  • \$\begingroup\$ @Kiraya It's in Dragon Magazine #382, or available online for DnD Insiders in the article "Power Play: Arcane's Gloaming Path". It's an encounter immediate reaction that triggers when an enemy misses you with an attack. You curse the triggering enemy, and it takes -2 to attack you and grants you combat advantage until the end of your next turn. \$\endgroup\$ – DCShannon Aug 4 '15 at 3:29
  • \$\begingroup\$ Thanks, I'm pretty much done with the build now, this character will be a pain to fight against (which most likely is going to happen due to the nature of the player, which I dont really mind personally) and seems like I'm right, his current character probably will die next session (as in the previous one, one of the players betrayed him and started to attack him, it ended in a trial and the one who was attacked was accused of attempt of murder and trison which leads to numerous attempts to try and kill it) \$\endgroup\$ – Kiraya Aug 4 '15 at 3:58

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