I'm looking for some help with understanding what options an opponent has when I hit them with my bola.

My ranger has taken the Bola Training [Multiclass Bola] feat, so I can forego damage and choose to immobilize the target, and knock prone on crits. I'm throwing a +1 Distance Bola, so the weapon is magical as well.

When I choose to immobilize an opponent, what are the rules for their escape options:

  • The bola weapon description says "bolas tangle up opponents", but what are gameplay rules for untangling? Action type, skill check?
  • If an opponent chooses to cut the bola, what are the rules for damaging/destroying a magic weapon?
  • What would be a DC to break out of a magic bola?
  • Do any of the rules for escape change when I'm able to also knock them prone?

First of all, don't ever rely upon the fluff description. That's there just to provide a visual, but the bolas don't entangle, they immobilize, which is a different condition.

The full text for the feat explicitly tells you the durations of the effect: until the end of the target's next turn. There is no way to end the condition earlier, except if a power or feature explicitly ends that condition.

Being knocked prone changes nothing except you're also prone (you can crawl instead of moving and you need a movement action if you want to stand up).

  • \$\begingroup\$ I'm embarrassed by the stupidity of somehow overlooking the complete sentence. Thank you. \$\endgroup\$ – yarhouse Aug 2 '15 at 2:17

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