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I am running a war, for my players. They have won a battle pushing their opponent back into a citadel within the cliffs.

I am looking for stories, suggestions, or more importantly rules on how to run a siege encounter.

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closed as too broad by GMJoe, Miniman, KRyan, SevenSidedDie Sep 14 '15 at 1:49

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ What is your party's composition, and what is their siege strategy? Also, what is the logistical pipeline for both sides like? \$\endgroup\$ – Shalvenay Sep 13 '15 at 13:12
  • \$\begingroup\$ Also: Related problem \$\endgroup\$ – Shalvenay Sep 13 '15 at 13:28
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    \$\begingroup\$ You haven't given us any criteria to evaluate which answers are best, and you're also shopping for suggestions and ideas. Both of those things are off-topic on this site. \$\endgroup\$ – GMJoe Sep 14 '15 at 1:00
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Some starting points you can find on the SRD:

For the citadel:

You might want to use thicker and higher walls and larger number of soldiers than the size of the citadel suggests, since citadels are build with defensibility as an important goal.

For the players (siegers) you have:

For both the besieged and the siegers:

Suggestions

Create opportunities for special missions for the player characters:

  • A scout mission to find weak points in the city's defenses;
  • Destroy or poison the enemy's supplies;
  • A sapper mission exploring a cave passage which may allow destroying a section of wall;
  • Chase and catch a courier that left the city to request reinforcements.
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