I am curious to know if there are any ways to modify an existing damage reduction. For example, let's take a natural born were-something that has a DR10/silver.

Does any of the books contain an option (preferably a feat) to modify the creature's DR into something like DR10/silver and something?

  • \$\begingroup\$ @annoyingimp Correct, I want to find a way to add a second type to an existing DR. \$\endgroup\$
    – Bas Jansen
    Commented Sep 22, 2015 at 15:37

2 Answers 2


It’s impossible to prove a negative, but I’m going to say that I have never seen such an option, and it seems unlikely given Wizards’ design for them to make a generic option along these lines. A feat specific to a certain race or creature, sure: then you can know exactly what it is you’re offering. But if the feat or whatever is generic, then the authors of the feat have no idea just how much DR they’re improving, and they may possibly be unaware how much they are improving it.

For example, if the feat were so broad as to apply to any amount of any type of DR, and add an additional restriction of “-and-slashing” to it, a lich’s DR goes from 15/bludgeoning-and-magic to 15/bludgeoning-and-magic-and-slashing, sharply limiting the number of weapons that can actually bypass it (executioner’s mace from Dungeon vol. 135 is the only wieldable weapon in the entire game that could do it; bite attacks could also). The lich’s DR was always good; this makes it basically perfect.

Potentially worse, though, is someone who had just DR/magic, since usually DR/magic is close to meaningless. Making that DR/magic-and-slashing makes it much more significant. Since DR/magic is close to meaningless, designers are often comfortable putting far larger numbers before than slash than for other forms of DR. Such a feat turns that overly-large number into something very meaningful, and that’s a big deal.

Finally, Wizards was always (overly, really) conservative with DR for players. Since there were relatively few feats written just for the DM, and feats were often seen as a “player thing,” it would be out of character for them to write a particularly flexible DR-changing feat.

Considering all of this, and my rather-extensive knowledge of the options available in 3.5, I’m going to say this doesn’t exist in the general case. There may be options for, say, a shifter or warforged or something specific like that, but not just a general use one. Additionally, lycanthropes never saw very much support, so I tend to doubt there is one just for them. For the sake of double-checking, though, I have looked through the Savage Species feats, as Savage Species is by far the most likely book to find this kind of thing; it does not.

  • \$\begingroup\$ I agree with SS being the most likely candidate and I also looked there prior to asking this question. Furthermore, I have also noticed that lycanthropy as a theme has gotten significantly less attention than the undead. Lastly, a were-something specific feat would have been acceptable but I am afraid that there are indeed, none. \$\endgroup\$
    – Bas Jansen
    Commented Sep 22, 2015 at 13:48
  • 3
    \$\begingroup\$ A creature can sort of get DR X/something and something by getting DR X/something and DR X/something separately because the best DR is used for the situation (RC 41). Such a strategy doesn't help the lich much (his is pretty much already the best DR) but may help a lycanthrope. The two feats that make DR bigger (Greater Resiliency and Thick-skinned), while still not worth it, become slightly more valuable to such creature wanting to even out their DRs. \$\endgroup\$ Commented Sep 22, 2015 at 16:22
  • \$\begingroup\$ @HeyICanChan don't forget the feats Damage Reduction and Endure Blows that do the same thing. \$\endgroup\$
    – nijineko
    Commented Jun 19, 2019 at 18:54

There are so many books out there that the answer is "Probably."

Let's consider the question a bit more seriously though. There are class powers and racial powers that grant damage reduction. I can't think of any reason why you couldn't create custom feats to either grant that power or modify an existing power. I would be very careful about how easy you make such a feat to acquire. Damage reduction is powerful. I'd make there be some fairly serious class, race, or level requirements in order to get the feat(s) that you make.


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