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So I'm running a game as GM, however most of the players are entirely unfamiliar with the game an are using lvl4 pre-gens... this would not be an issue except for how the way I'm getting them used to combat is through experience: just for them to get the combat mechanics understood, I'm trying to design a large, slow boss-type of creature for them to wail on. The only issue is that this is crucial to the plot of the campaign (which is sort of a "let's go raid Hell" game), and that one of the characters is already experienced and is bringing their own lvl8 battlemage to the table right off the bat. I want them in the game, and I don't want to nerf their character too much if possible, but this leads to the interesting predicament of trying to create something that the lvl4s can play around with, but that won't get 1-hit by the veteran character that's twice as powerful as the rest. This is a bit of a step into unfamiliar territory for me, so if anyone has any ideas, please let me know.

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    \$\begingroup\$ What game and edition are you asking about? \$\endgroup\$ Sep 23, 2015 at 14:56
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    \$\begingroup\$ Two possibly related Questions for 4e level differential and 3.5e level differential. \$\endgroup\$ Sep 23, 2015 at 15:44
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    \$\begingroup\$ This question can be answered specifically without reference to a particular game system. \$\endgroup\$
    – Nat
    Sep 23, 2015 at 21:51
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    \$\begingroup\$ @Nat No, it really can't. How to do this in, e.g. B/X D&D (“don't change anything, you're fine”) versus D&D 4e (“panic because you're setting your hair on fire why are you doing that”) versus 5e (“ehhh... let's crunch the numbers”) is going to be totally different. \$\endgroup\$ Sep 24, 2015 at 0:06
  • \$\begingroup\$ Do not answer in comments. \$\endgroup\$
    – mxyzplk
    Sep 24, 2015 at 3:02

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