In the near future I will, hopefully, be running a Strands of Fate game where the players will be investigating a town to figure out what happened to a missing agent and what's going on with the town itself. I will be modeling the town itself as an organization and things will get progressively worse as it takes more stress (more/stronger monsters, more reticent inhabitants, ect).
What I'm wondering is if I should show the players the town's stress track and consequences. On the one hand, it could act as something of a doom counter and add to the tension as it fills up. This also lets them better gauge what effects their actions are having. On the other hand, this completely takes the mystery out of the state of the town and this is meant to be, in part, an investigation/mystery game.