I'm a bit overwhelmed with all of the options available. We haven't run a full session yet, but the two test runs I've done have both revealed glaring holes in the character I designed using the book and the popular JMobius excel sheet.

The latest discovery was that Reputation and Networking are kinda tied at the hip and one without the other is not as useful as I might have hoped.

Does anyone have guidance for:

  • Where to spend the 300 CP points that do not have to go to skills
    • I know it will vary per person, but I'd like somewhere to start (get at least 3 moxie, no more than 6, Don't spend more than 5 on Reputation ... stuff like that)
  • Skills
    • Must have
    • Things that go good together
    • How much do I really need in a skill? Are lower levels useful?
    • How many total skills should I aim for?
  • Reputation
    • How many different reps to have?
    • Is it better to have one or two high reps, or more spread out?
  • Gear
    • I'm a lifelong fantasy player, what are the equivalents of a 10' pole, torches and spikes here?
  • What else should I know?
  • \$\begingroup\$ New answers to this would be good now that transhuman has been released. It presents 2 net methods of character creation that my players liked much better (well the one play that has played in both my EP games). Unfortunately as the GM i can't really answer based on it, as i don't really know how it works. (having never created a character with either method) \$\endgroup\$ Commented May 18, 2014 at 2:32

4 Answers 4


Custom Points

  • Spend them on your morph and traits.
  • Liquefy the rest into credits and Rep so that you can buy stuff
    • During the game
    • Or During Character Creation
  • Use the Credits to buy some nice mods and implants.


Buy at least 20 points in a few combat skills: Kinetic/Beam/Spray/Seeker, Unarmed, and Blades (if you're going to be using those). Remember to add your aptitude score to the base, so with 0 points in a SAV-linked skill and 20 points in SAV, you would have 20 points as your total. Remember to put aptitude bonuses from your morph in the "morph bonus" column.

You must have Fray. It is your defensive skill. Have something in Free Fall if you'll be in space, or Freerunning if you'll be on the ground. Put about as much into your Networking as you'll have in your Rep category, so you can use it properly. Scrounging and Palming are good for smugglers, but Research is almost useless because your Muse will have that. The rest of the Muse's skills are in the Software section.


This depends on your character. I use about 25~50 CP on Rep, in at least 3 categories. Again, depends on your background and definitely your faction.


I usually have a couple things from every category. Scrapper's Gel, Electronic Rope, at least a couple of nanoswarms, and some medical equipment are pretty useful. Unless you have visual enhancements, I'm pretty sure there's a flashlight.

Additional Info

If your gamemaster rolls dice without telling you, be cautious. (S)he's probably plotting something super secret, and there's no guarantee you're all prepared. Ask about the are when you enter. My party literally got away with murder while running Glory; they beat someone's head in, stole their stack, destroyed the body with superthermite, psychologically tortured them into giving info, and finally ejected the cortical stack into space. Because it was on an anarchist habitat and the person was a gang member, nothing happened and I might even have to give them a bounty.

It's probably best to have 4~6 moxie. Some EV strains require a Moxie test to avoid infection.

I think I've answered the question, but please ask for clarification if needed.

  • 1
    \$\begingroup\$ "Nothing happened"? Wow, that sounds like a wonderful thing to have the family and friends of the deceased start a vendetta. Plus, if it becomes known (like they brag about it), the PCs are likely to gain a reputation as "horrible people, do not do business with them". \$\endgroup\$ Commented Aug 12, 2011 at 13:49

Personally, I would concentrate on core ego abilities and reputation/networking. Morphs will come and go, egos are what counts. Moving away from the "I have stuff" to "I have respect/ideas" is hard.

Depending on what type of game you want to run, you should focus the skills/morph/etc. If you are planning on your characters to travel from Mars to the Sun corona and back to Neptune, having a super cool morph on Luna is kinda pointless. If on the other hand, you plan to have a "unforgiven"-like game set on Mars, it would be a good idea to have a solid morph.


I would say do NO sink a TON into a Morph. Morphs a Fluid you want Ego/Skill working together Morphs are highly changeable. Also in theory people of EP aren't jumping bodies all the time (its money) , Money is Time & work..

The Mind, THe EGO, is far more important in the body in EP. My other suggestion would be to grab the book "Transhuman" which focuses on alternative ways to make charactes in the 'Package" and "Lifepath Systems" introduced in the book.

But I will say it's better to boost your Ego & Skills. vs. the Morph.

  • \$\begingroup\$ Exactly. I don't know if you read Transhuman but they had a whole section on this. \$\endgroup\$ Commented Oct 9, 2013 at 14:46
  • \$\begingroup\$ I totally forgot to mention Transhuman. Its a book that touches on this point alot. EP is a game which is not so much about 'Loot'. As the experience... \$\endgroup\$
    – Songtress
    Commented Oct 18, 2013 at 3:56


This is a fully fleshed character generator which uses the Corebook method. From what I can tell everything is accurate, and you can use it for leveling too.

I recommend transferring to another character sheet just because the one it saves to is rather bad in my opinion, but the generator is perfectly solid and really helps out.

As for spending CP? Get the essentials for your character. Say, a weapon, some armor, and a useful gadget or two. The important thing I've found is NOT to Min-Max. Create your character to fit the universe, not to get the best numbers and you'll have a lot more fun.

  • \$\begingroup\$ Whilst a character generator is relevant to the general topic at hand, this answer - and the generator - don't appear to be answering the request for guidance in how to create a character, and how to use what's available. Answers are expected to directly respond to the question, so do you have guidance you can offer on how to create a character? \$\endgroup\$ Commented Apr 3, 2014 at 22:52
  • 2
    \$\begingroup\$ This answer does not really try to answer the question posed. Please read our help center to understand the stack exchange methodology. \$\endgroup\$
    – mxyzplk
    Commented Apr 3, 2014 at 22:54

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