I'm currently running a Legend campaign, but I'm using Fate as an add-on to handle certain scenarios that Legend isn't as good with. It seems to be doing it's job well enough, but the encounters take forever. I started a conflict two sessions ago, it went through the entire last session, and I think it might be half done. What's worse, one of the players was taken out at the end of the last session and another player is probably going to get taken out at the start of this one.
The sessions themselves are conducted online, through roll20, via text. There are 4 PCs and the current encounter pit them against 6 good nameless NPSs and one named NPC with a top stat of 5. We don't often do much with the Fate side, so they were coming in with nearly full resources (I think one was down a Fate point and another was up 1).
I suspect part of the issue is the time it takes to wait for someone to decide what to do and type their actions, then for everyone to absorb that, consider their responses, and then the next person to formulate their action(s). Unfortunately, suspecting that doesn't really help me deal with it or see a way to compensate for or ameliorate this sort of lag.
The Legend portion of the campaign does not play any role in the Fate portion.
What can be done to speed up Fate conflicts and what can I do with players who get taken out at the start of a long conflict, so they don't spend the entire session with nothing to do?