The Find Familiar spells allows a magic user to summon a spirit which takes on an animal form to serve as a familiar. If it is defeated, it disappears, and can be resummoned by casting the spell again.

The Pseudodragon is said to be sought out by mages, for it serves as a superior familiar if it can be befriended.

Does this mean that a mage can befriend a Pseudodragon, gaining a familiar, without having the Find Familiar spell?

Does the Pseudodragon have the same abilities (delivering touch spells, pocket dimension storage) as the familiar from Find Familiar?

If a Pseudodragon is killed, can it be brought back with Find Familiar, or is that exclusive to the 'spirit' familiar from the spell?

An acceptable answer would highlight what is specifically unique to the Pseudodragon familiar, if anything.


3 Answers 3


From what I understand, based on the "Variant: Familiar" note in the Monster Manual, a mage who meets a psuedodragon can form a partnership with it, without the use of the spell, and this means that

  1. You don't need the spell. Why? Because the spell is usually performed as a ritual without requiring spell slots anyway. As long as you are a magic class who can learn the spell, it shouldn't be a problem. While the material components require gold, they are used to summon the familiar, and the pseudodragon is already there, however even if they are required to bind the dragon to the wizard (let's say DM ruling), the material components aren't terribly hard to come by.

  2. You cannot store it, because that's a spiritual effect, but it's "Limited Telepathy" ability allows it to show its summoner what it sees and talk to it much like the spell would, and the note includes that they share senses.

  3. It cannot be brought back, once dead it's really dead, not simply a spirit, though your DM could allow it to make death saving throws like a player character.

As far as the reasons to have one, the most common examples are warlocks who get one through pact of the chain, which does allow them to resummon one, and for wizards to get the Magic Resistance trait, So you might want to consider the reasons why you want a pseudodragon before getting one.

  • 1
    \$\begingroup\$ The warlock pact of the chain adds these forms to the familiars you can summon with the spell. The warlock does not need to find and befriend a peudodragon. They can even get a celestial imp \$\endgroup\$ Commented Jul 26, 2017 at 22:32

First of all, the Find Familiar spell clearly says:

a) a celestial, a fey, or a fiend; and

b) takes an animal form: bat, cat, crab, frog, toad, hawk, lizard, octopus, owl, poisonous snake, fish, quipper, rat, raven, sea horse, spider, or weasel.

From that, we can immediately infer that a pseudodragon cannot be summoned since it is a Tiny Dragon, which has a clear dragon shape.

Second, when they say "sought out by mages," it means the mages are searching for them, not conjuring them. This should be an adventure where the mage searches documents to find places where pseudo dragons live to have a chance to find one. For example, in Forgotten Realms they may only live in the wild on the Dragon Isle, next to the Pirate Isles in the Sea of Fallen Stars. It could also be a purchase from a place that knows where to capture them... but I have never heard of such a place!

That's the only way I know of to get a pseudodragon as a familiar. Also as explained in the MM on p. 254, the pseudodragons don't just accept a mage as their friend. They have to accept them as such and that could be another limit in having such a familiar: it could take quite a bit of work to make the pseudodragon not be scared of you, and then another bit of work to form the bound. It will depend on whether your players can accept such challenges too (mine are younger so I made it simple: give it food, it will be happy and come with you.)

As a DM, you could also limit the bound to only good characters (Since the dragon is neutral good.) However, D&D 5e does not really put alignments in such prospective so much. Yet, my players found a pseudodragon which was captured by an evil wizard and put in a cage. It never accepted to be bound to that wizard because he was evil...

Finally, the pseudodragon remains free and may leave at any time (maybe because it feels like it needs to mate, the characters are going to a place it doesn't want to go to, they stopped feeding him...)

In the end, though, you have a true familiar / pet while the bond lasts or the dragon is killed (a familiar from the Find Familiar spell is just a servant, in comparison.)

Note that when killed, you can of course apply the same rules as to your characters. So a cleric can bring it back to life with a Cure Wounds or even a Resurrection. Of course, a Resurrection is not cheap, but it may be way cheaper than searching for a new pseudodragon, especially because this one already accepted you and by restoring its life, you may create an even stronger bond!

The abilities offered by a pseudodragon are described in the MM p. 254 in the box Variant: Pseudodragon Familiar. If close enough, you can feel what the pseudodragon feels, you can communicate with it telepathically (limited to images though, since it does not speak) and you gain resistance to spells affecting you.

As a side note, you have many Conjure spells. You may want to read them all. As you will notice, none of them allow you to conjure a dragon (you could argue that conjuring a celestial would include the Bahamut, although it is way too powerful for the basic spell to work, it is a dragon... but I don't think that applies as such.)


I believe there are two types of Pseudodragon familiars:

  1. Conjured by Warlocks via Pact of the Chain
  2. Alive and bonded with by a mage that encounters them

For 1) it would behave just like other conjured familiars. Meaning its a spirit (celestial, fey or fiend...your choice) but with the stats of a Pseudodragon. It obeys. During combat it shares initiative with the Warlock. It also can't normally attack, though, per the rules of Pact of the Chain, you can let it attack via its reaction in place of your own attack. Which would mean that it can Bite or Sting when doing so. While normal conjured familiars can not attack.

For 2) you would play it more like an NPC party member per the DM Guide. Full separate combat/initiative. Could also be handled as a Sidekick, tweaking and leveling per Tasha's Cauldron of Everything. It should be roleplayed per the Pseudodragon in the Monster Manual, esp. the Variant: Pseudodragon Familiar specification. However, that roleplaying would be tweaked based on whatever background occurred for the bond with the mage and how it came to join him and the party. So generally, it doesn't have to obey, can die (and maybe be resurrected), and even choose to leave if not treated well or the bond is lost.

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