I'd like to have my players overcome a challenge as a party. In my specific case I want them to track down a location in a large area. How quickly they find the location would be based on the result of some kind of skill check. If they fail, they would have to try again the next day, risking the dangers of the night time. Is there a mechanic similar to this in Pathfinder?
I somewhat remember something from D&D where various members of the party had to succeed multiple skill checks of different types to run away from an approaching danger. It seemed like a fun way to rally the party around specific player's skills.