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This question already has an answer here:

What I'd really like to do, and don't think I have right tools/approach, is to emotionally manipulate my players into making sub-optimal - even bad - decisions using the NPCs I present them with.

"I can't believe John did that to Jill, let's get him!"
"Little Billy is going to die unless we do X"
"I know she said she'd destroyed that town but c'mon, it's Claire, she's our friend..."

Making NPCs stand out and memorable isn't the point here, I want the players to really care about them.

Can this be done?

I've read the brilliant answers here and here but want to know if there are any near-guaranteed methods for achieving this, specific examples and the like.

Thanks.

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marked as duplicate by eimyr, Wibbs, Sandwich, BESW, Purple Monkey Oct 9 '15 at 10:30

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • \$\begingroup\$ Your best bet is to follow the advice in questions you've already quoted. There are no near-guaranteed methods in RPGs at all, it depends on how well you know the group and the group itself - and no one can judge that but yourself. So yes, it can be done, but there is no simple answer. BTW, I think this is not a question that could get a good answer - but you're welcome to RPG.SE chat to discuss more freely! \$\endgroup\$ – eimyr Oct 9 '15 at 9:48
  • \$\begingroup\$ Fair enough, worth a shot I thought. Thanks for the insight. \$\endgroup\$ – Adam Sroka Oct 9 '15 at 9:50

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