I am DMing a game with my niece, whose character is a 2nd level Wizard. In our last session she acquired the find familiar spell which she copied into her spell book and then wanted to cast to summon a flying monkey. Initially I didn't allow it since the spell description only lists fairly mundane creatures, but I've been thinking it over and I'd like let her have her way. It would be a fun thing to add to the game and it would also be a small reward for what I think is a cool idea.
Here are the stats for the Flying Monkey that I have worked up:
Tiny beast, unaligned
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft., climb 20 ft., fly 30 ft.
STR 8 (−1) DEX 16 (+3) CON 10 (+0)
INT 6 (−2) WIS 12 (+1) CHA 10 (+0)
Skills Stealth +5 (while not flying), Acrobatics +5, Sleight of Hand +3
Senses passive Perception 11
Challenge 0 (10 XP)
Nimble. The flying monkey has advantage on all dexterity based saving throws.
Bite. Melee weapon attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.
Does this seem to be in line with the other familiars, power-wise? Or is it overpowered?
It has a fly and climb speed, but I've kept them fairly low to compensate. I've also given it stealth and the ability to use sleight of hand to give it some additional utility and to compensate for the lack of special senses.