When creating Apocalypse World characters with new players, I regularly see that picking options does not need much explanation, and where it does, I can go around the table and answer questions separately.
However, the assignment of Hx (History) is more complicated. It has two parts that are different for different playbooks (some tell different numbers, some modify numbers they hear), and for new players, the two parts are somewhat confusing. In addition, going round the table and answering questions as they come is hardly possible, because people are having similar but just about different enough* problems at the same time.
How do I best explain and facilitate Hx generation during character creation?
*) P1: “So, I write down ‘Limosine +1’?” MC: “Yes!”, sees that P2 writes down “Limosine +1” as well. MC: “No, P2, you need to write down Limosine +0, because you add –1 to it!”. Cue confusion.