The scenario...
My players are meeting lots of NPCs, and the galaxy around them is as deep as they desire... Whilst the flavour of our game is Action/Comedy (a little like Fifth Element) I'm struggling with building sufficient depth to the NPCs and their factions - to increase the drama & non-combat risks and challenges.
For example... The players meet the patriarch of a an elite family, who would clearly have enemies etc. I've got simple motivation for the patriarch & the house... but sketching anything out beyond that seems a struggle, or to consume too much time to maintain pacing and flow.
Other factors...
- I'm time-poor. Can't commit to hours of prep work.
- I'm running a weekly 2-3 hour session of Stars Without Number.
- I struggle using prep-notes during a session. I don't like "pausing" the game whilst I read up on some notes...
So... are there "low-touch" methods - that don't require a large amount of note-taking or prep - that allows for fast, spontaneous development of intrigue et al?