One of my PCs has a tendency to get annoyed if the party don't follow her plan or tactics.
For example, the party were about to attack a kobold lair. The majority of the party agreed to surprise the guards and attack them.
This PC wasn't happy, because she wanted to interrogate the guards. This in itself wasn't a problem, but the session vibe got a bit strained because the player kept complaining, for instance saying 'I use my bonus action to sarcastically say: no, go ahead, be my guest, carry on with your terrible plan'.
It began to feel like the player was annoyed at the other players, and not just role playing.
Is there anything you can do to stop character vs character tension turning into player vs. player tension?