TL;DR
Triggers follow an order of operations. Free actions have different "speeds" at which they go off.
All free actions occur as timing of Immediate Reactions unless they must function as Immediate Interrupts in order to exist
My understanding of the rules based on asking the GM afterward:
It's all about the order of things.
Standard: Hit with SA (SA used)
AP: Free (Recover SA)
Standard: Hit, bloody target
Free: Hit (SA used)
That one works because triggers are taken when they come up.
Standard: Hit with SA (SA used), Guy bloodied
Free: Hit (No SA available)
AP: Free Action
Standard: Hit (SA used)
This worked this way because
when a trigger happens you almost always have to use that trigger immediately unless you are obeying another trigger that happens at the same time.
Shift 1 square and make a melee basic attack when you kill an enemy
and
Make a charge attack as a free action when you kill an enemy
Can be done in any order, but you have to use them or lose them.
So you can shift 1, hit, then charge or you can charge, shift 1 and hit. You can't do anything else before or in-between those or you lose the triggers you didnt use.
Another couple of examples to clarify this stance (which I'm not claiming as my own yet, it's how this campaign will run though so I accept it that far at least).
Free Action
Trigger: You are damaged
Effect: You gain 10 temporary hit points
take all the damage, then gain temporary hit points.
Free Action
Trigger: You are damaged
Effect: You gain resist 10 to the triggering attack
reduce the damage of that attack (Because it makes no sense otherwise)
This is the general rule to which there are a couple of exceptions, not including Press the Advantage and Slaying Action.