A few of my players think I am handling the Dodge Bonus incorrectly. I make all the dodge bonus apply only to a single designated target. After doing my research I am not so sure anymore. What is the RAW understanding?
Dwarf: “+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.”
Dodge Feat: “During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.”
Rogue’s Uncanny Dodge: “Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.”
Only one of the above states that your dodge is only effective against a single designated opponent. The other two either don’t mention designating your opponent at all or imply that the player doesn’t even have to be aware of the threat. What would a 4th level Dwarf Rogue’s (Dex 16 with Leather Armor) AC plus dodge bonus be if two Hill Giants melee him toe to toe?
Base: 10 Leather Armor: +2 Dex: +3 Racial Bonus: +4 Size: +1
...20?
How about if one of the giants Flanked him?